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-   -   OT - Doom 3: am I missing something? (http://forum.shrapnelgames.com/showthread.php?t=28713)

Caduceus May 6th, 2006 03:35 PM

Re: OT - Doom 3: am I missing something?
 
http://doom3.filefront.com/file/Bat_...ashLight;30301

Artaud May 6th, 2006 06:53 PM

Re: OT - Doom 3: am I missing something?
 
Fixing the flashlight problem won't fix the having-to-interact-with-NPCs problem.

I bought Doom 3 expecting it to be more of Doom 2, only with bigger explosions, scarier monsters and cooler guns.

I expected to be deposited into a level where I'd have to start shooting right away.

I don't care that they made the game the way they made it, but they should NOT have called it Doom 3.

As far as the flashlight thing is concerned, I wonder if anybody bothered to playtest the game. That's a design flaw so glaringly obvious...how could somebody at the company NOT see it???

Caduceus May 8th, 2006 09:42 AM

Re: OT - Doom 3: am I missing something?
 
Not worth starting a new thread, but if anyone is interested what the Death Star would look like, hovering above Cyrodiil...

Death Star in Oblivion


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