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Re: OT - Doom 3: am I missing something?
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Re: OT - Doom 3: am I missing something?
Fixing the flashlight problem won't fix the having-to-interact-with-NPCs problem.
I bought Doom 3 expecting it to be more of Doom 2, only with bigger explosions, scarier monsters and cooler guns. I expected to be deposited into a level where I'd have to start shooting right away. I don't care that they made the game the way they made it, but they should NOT have called it Doom 3. As far as the flashlight thing is concerned, I wonder if anybody bothered to playtest the game. That's a design flaw so glaringly obvious...how could somebody at the company NOT see it??? |
Re: OT - Doom 3: am I missing something?
Not worth starting a new thread, but if anyone is interested what the Death Star would look like, hovering above Cyrodiil...
Death Star in Oblivion |
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