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Re: New elements in WinSPWW2
Thank you! So, I must explain my questions:
1. On/OFF MAP artillery - I still don't know well what kind of artillery is ON/OFF map but it seems I have to familiarize with game better for using your guidelines. But I think it would be much easier to openly name OFF-MAP assets similiar to the WinSPMBT. Moreover I have one more question: Is there any "Nebelwerfer" as an OFF-MAP artillery in the German OOB??? 2. Mounted FO can't assign artillery - Let's stay at German OOB for good example. If I choose "110-Artillerie VB/M" unit including FO and its scout vehicle, I can't order him to ask artillery when he is mounted. But if I choose "75-Artillery VB" unit consisting only FO scout vehicle, I can always ask it for artillery fire! 3. Artillery fire delay - OK, I know there is an FO unit experience displayed in the "Purchase Screen" but all these units have an "Experience Mod: 0". Well, how I can buy some FO units with greater experience numbers??? 4. WinSPMBT vs. WinSPWW2 FO differences - in the WinSPMBT you can choose in the Russian's OOB "77-AOP(ACRV)" unit with its composition similiar to the German's OOB "75-Artillery VB" unit in the WinSPWW2, but when Russian FO is mounted on its ACRV/PRP-2/PRP-3 vehicle, he can still ask for indirect artillery fire! |
Re: New elements in WinSPWW2
Looks great! Been playing WinSPWW2 only for a couple of hours now, but I immediately noticed that the screen now centers on moving AI units when watching the AI's turn. That is a wery nice improvement IMHO.
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Re: New elements in WinSPWW2
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As far as I know there's no nebelwerfer unit as off map arty. There is the 60cm mortar 'Karl' now though! 2. Mounted FO's have never been able to assign artillery while mounted, not in WinSPMBT either. FO vehicles are specifically designed for FO tasks. They are not merely vehicles carrying an FO. They ARE the FO. They have their FO equipment as part of their vehicle. Regular FO's (on foot) carry their equipment with them and can jump in a vehicle for a ride like any unit. That doesn't turn their vehicle into an FO vehicle. So you have to make the distinction between specific FO vehicles and regular vehicles that happen to carry an FO leg unit. 3. That's mostly reserved for generated campaign games. For regular games there is little difference in calling times between FO's and other callers (same in WinSPMBT). The big advantage for FO's is the 0.1 increase instead of 0.2 when shifting fire. They're also more likely to get fire on target (AFAIK). 4. The russian FO isn't mounted on the ACRV/PRP-2/PRP-3 vehicle in your example, the ACRV/PRP-2/PRP-3 vehicle IS the FO. Narwan |
Re: New elements in WinSPWW2
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Re: New elements in WinSPWW2
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Anything in the "Howitzer" class is ON map arty "Artillery" class is OFF map ( light artillery, artillery and Heavy artillery ) "Howitzers" tend to show up on the first page of the purchase screen as a general rule of thumb and the off map arty is generally the last things on the arty list Don |
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