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Re: Ministers - which are the safe bets?
The only ones that I think are even remotely usable are the population transport minister BEFORE you get another breathing population and the colonization minister AFTER you have a well established empire to simply colonize the remaining small/tiny planets/moons.
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Re: Ministers - which are the safe bets?
We need a new Minister.. The Suicide Minister. Once selected it will run your ships one by one through warp points controlled by enemies thus resulting in the destruction of your ships.
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Re: Ministers - which are the safe bets?
...We have that. It's called the AI...
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Re: Ministers - which are the safe bets?
i really wish i had a way to find out if aaron implemented this idea( flat view scroll down to my post ) or something similiar in "seV" to bad it would break an nda which is why i dont ask anyone not even in the sev forums
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