![]() |
Are Nature shrines stackable?
I was setting up a "religious colony" and the game didn't give me a warning about "similar system ability". Does this mean that they stack???
|
Re: Are Nature shrines stackable?
I would guess not. The description says only one per system but it should give you a warning if one is complete.
|
Re: Are Nature shrines stackable?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
Nope, only one of them will work. <HR></BLOCKQUOTE> Just for the overlapping ability: Pop. growth; one Gest. Vats III increases pop. by 3%, Med. Lab III by 1%, if you build both, this should result in 3% pop. growth -from the highest modifier; but the Med. Lab has more functions: +happiness, +plague prevention. Some system facilities have positive effects on happiness but the other ability might be more important, e.g. if you have a Temporal Vacation Service and try to build a Fate Shrine just to decrease the chance of bad events (I don't know good examples at the moment) then you'll get a warning about the similar facilities in the system, just because of the overlapping happiness modifier. |
Re: Are Nature shrines stackable?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
And just a side note, I'm pretty sure there is NOT a limit to the number of productive Value Improvement Plants you can have (at least that's what it was back around v.1.10).<HR></BLOCKQUOTE> This is still correct for Value Improvement plants but not for Nature Shrines. I guess the stacking of the Value Improvement plants is not wanted, an unknown feature... [This message has been edited by PsychoTechFreak (edited 28 April 2001).] |
All times are GMT -4. The time now is 03:55 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.