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-   -   Are Nature shrines stackable? (http://forum.shrapnelgames.com/showthread.php?t=2900)

Suicide Junkie April 28th, 2001 01:41 AM

Are Nature shrines stackable?
 
I was setting up a "religious colony" and the game didn't give me a warning about "similar system ability". Does this mean that they stack???

Nitram Draw April 28th, 2001 01:58 AM

Re: Are Nature shrines stackable?
 
I would guess not. The description says only one per system but it should give you a warning if one is complete.

PsychoTechFreak April 28th, 2001 03:01 AM

Re: Are Nature shrines stackable?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
Nope, only one of them will work.
<HR></BLOCKQUOTE>

Just for the overlapping ability: Pop. growth; one Gest. Vats III increases pop. by 3%, Med. Lab III by 1%, if you build both, this should result in 3% pop. growth -from the highest modifier; but the Med. Lab has more functions: +happiness, +plague prevention.

Some system facilities have positive effects on happiness but the other ability might be more important, e.g. if you have a Temporal Vacation Service and try to build a Fate Shrine just to decrease the chance of bad events (I don't know good examples at the moment) then you'll get a warning about the similar facilities in the system, just because of the overlapping happiness modifier.

PsychoTechFreak April 28th, 2001 03:33 AM

Re: Are Nature shrines stackable?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
And just a side note, I'm pretty sure there is NOT a limit to the number of productive Value Improvement Plants you can have (at least that's what it was back around v.1.10).<HR></BLOCKQUOTE>

This is still correct for Value Improvement plants but not for Nature Shrines. I guess the stacking of the Value Improvement plants is not wanted, an unknown feature...


[This message has been edited by PsychoTechFreak (edited 28 April 2001).]


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