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Re: Conquerors of the Sea
Now that you mention it, there's kind of a flaw in the logic of Ashen Ermor in a low magic era, because Ashen Ermor is all about magic. Heck, it uses death gems instead of gold.
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Re: Conquerors of the Sea
And I noticed one shot that had mixed Black Forest and Iron Faith units. I wonder how they plan to marry the two together.
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Re: Conquerors of the Sea
P'raps magic will just grow into something to be feared. Men garb themselves in iron while poorly understood supernatural forces muster on the borders.
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Re: Conquerors of the Sea
It's a bit weird to have Iron Acolytes and Members of the 2nd Tier fighting again the common enemies of ulm, or having your Missionaries spread your blood cultist faith.
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Re: Conquerors of the Sea
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Perhaps the main difference is in the specialisation of units. Early game commanders are likely to be warrior/mage/priest combinations, whilst the late game will have specialised leaders. |
Re: Conquerors of the Sea
An Iron Faith / Black Forest mix of units is not at all inappropriate, since thematically it makes sense that a pure BF Ulm is the end result of a blood cult corrupting the Iron Priesthood that had supplanted the Master Smiths of Ulm. Such a mix would be from right before the Malediction or very soon after it before the remnants of the Black Order disappeared.
As it is, themes as they were in Dom2 no longer exist, each one is a separate nation. However, nations are probably tied to eras. Edi |
Re: Conquerors of the Sea
Maybe the middle themes will be more unit-based. It might makes sense:
Age 1: Birth of the world, lots of magic Age 2: Rapid expansion, massive armies, grand battles Age 3: Dominion(?) dominating, world ending, faith being most important. |
Re: Conquerors of the Sea
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Re: Conquerors of the Sea
Right, so were members of the 1st tier, they worked for the 2nd tier.
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