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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Demo wishes (http://forum.shrapnelgames.com/showthread.php?t=29045)

Argitoth May 31st, 2006 09:53 PM

Re: Demo wishes
 
Quote:

Ballbarian said:
For what it is worth, getting hooked on the Dom1 demo is what got me to buy Dom2. http://forum.shrapnelgames.com/images/smilies/wink.gif

Same here. I just want C'tis availabe. /end thread

Edi June 1st, 2006 02:49 PM

Re: Demo wishes
 
Double the turn limit from the Dom2 demo, that should be good enough to finish a mid sized map game, and if research and some units are off limits, it'll be incentive to people to buy the game.

Edi

Fate June 1st, 2006 06:49 PM

Re: Demo wishes
 
I would like 60 turns minimum. I have personally never topped ~70 - 80 turns on the Dom:PPP demo. And, for what its worth, I had almost forgotten Dom II until I found the Dom I demo, and done multiplayer w/ my friend.

Gandalf Parker June 1st, 2006 07:12 PM

Re: Demo wishes
 
Well it would be nice if it was enough to be able to actually play a game. But in fairness it cant be enough to happily live with the demo and not buy the game. http://forum.shrapnelgames.com/images/smilies/happy.gif

I like the cap on the Dominions 1 demo. No turn limits but each nation lost 2 of its best units, and there was a cap of research to lvl 6? (I think I remember that right) But otherwise you could finish a full game with multiple players.

They could also limit the demo to only playing certain races. Such as Ulm and Arcosphales in each era.

Edi June 2nd, 2006 02:42 AM

Re: Demo wishes
 
The DomPPP research cap was at lv 4 and there were more than just two units missing. I think all upgraded units were disabled, e.g. Ulm only had their regular infantry, no black plate units at all.

Edi


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