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Re: Demo wishes
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Re: Demo wishes
Double the turn limit from the Dom2 demo, that should be good enough to finish a mid sized map game, and if research and some units are off limits, it'll be incentive to people to buy the game.
Edi |
Re: Demo wishes
I would like 60 turns minimum. I have personally never topped ~70 - 80 turns on the Dom:PPP demo. And, for what its worth, I had almost forgotten Dom II until I found the Dom I demo, and done multiplayer w/ my friend.
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Re: Demo wishes
Well it would be nice if it was enough to be able to actually play a game. But in fairness it cant be enough to happily live with the demo and not buy the game. http://forum.shrapnelgames.com/images/smilies/happy.gif
I like the cap on the Dominions 1 demo. No turn limits but each nation lost 2 of its best units, and there was a cap of research to lvl 6? (I think I remember that right) But otherwise you could finish a full game with multiple players. They could also limit the demo to only playing certain races. Such as Ulm and Arcosphales in each era. |
Re: Demo wishes
The DomPPP research cap was at lv 4 and there were more than just two units missing. I think all upgraded units were disabled, e.g. Ulm only had their regular infantry, no black plate units at all.
Edi |
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