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 Re: Demo wishes Quote: 
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 Re: Demo wishes Double the turn limit from the Dom2 demo, that should be good enough to finish a mid sized map game, and if research and some units are off limits, it'll be incentive to people to buy the game. Edi | 
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 Re: Demo wishes I would like 60 turns minimum.  I have personally never topped ~70 - 80 turns on the Dom:PPP demo.  And, for what its worth, I had almost forgotten Dom II until I found the Dom I demo, and done multiplayer w/ my friend. | 
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 Re: Demo wishes Well it would be nice if it was enough to be able to actually play a game. But in fairness it cant be enough to happily live with the demo and not buy the game. http://forum.shrapnelgames.com/images/smilies/happy.gif I like the cap on the Dominions 1 demo. No turn limits but each nation lost 2 of its best units, and there was a cap of research to lvl 6? (I think I remember that right) But otherwise you could finish a full game with multiple players. They could also limit the demo to only playing certain races. Such as Ulm and Arcosphales in each era. | 
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 Re: Demo wishes The DomPPP research cap was at lv 4 and there were more than just two units missing. I think all upgraded units were disabled, e.g. Ulm only had their regular infantry, no black plate units at all. Edi | 
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