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Re: Supplies?
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Removing the thing altogether was admitedly a bit radical but if it works...then it's good. |
Re: Supplies?
It does work pretty well, actually. I agree that removing it was a bit too rash, but perhaps Illwinter couldn't create a workable version that satisfied the fans? Better to just get rid of the problem than just to exacerbate things by trying to fix it.
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Re: Supplies?
BTW, I heard that the castles are much expensive now, but that the money income has increased...is there enough money to have a castle in every province, or has it become prohibtively expensive?
And now that the castle part of spending pretender points into is gone...have the pretender/scale/magic path costs changed? Also, how exactly does the whole Awakening bussines go? http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Supplies?
Having different kinds of fort for different kinds of province is interesting. I wonder how it will work?
Will each nation have a series of forts for certain types of terrain? That is, Man has a forest tower, a farmland castle and mountain fort. And nothing for plains, wastes or swamps. That would be alright, I think - particularly if you could choose your starting fort type (and thus starting terrain). It would also limit madcastling. |
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Well, imho these are good changes. 1. No more watchtower spam. 2. The AI gonna build castles as we know, and if this is true [probably the castle type what you can build will depend on the size of the province?] the AI can handle the castle building very well.
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Re: Supplies?
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Each province should be considered for a castle based on the following variables: Bottleneck province ( 2 or 3 connecting provinces ) -castles built here are important for defensive purposes Highway province ( 7 or more connecting provinces ) -castles built here are important for offensive purposes Gold income for the province ? How many magic sites in the province ? How much gem income for the province ? Total population should be considered, but not as important as the other variables. Quote:
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Re: Supplies?
Watchtower spam is more of a Dom2 myth than an actual problem. The technique was advocated an popularized by a player who had... well, let us say unnatural amounts of resources.
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