.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPWW2 (http://forum.shrapnelgames.com/forumdisplay.php?f=139)
-   -   Long campaign "bug"??? (http://forum.shrapnelgames.com/showthread.php?t=29103)

Charles22 June 28th, 2006 01:58 AM

Re: Long campaign \"bug\"???
 
That's pretty funny. I never realized that losing the command stops the campaign. I do have one question though. Shouldn't the other side surrender if you destroy their command A0, therefore applying the same principles? I'm pretty sure I've done that in SPWAW and the battle continued, but I doubt I've done it in SPWW2 yet so I don't know what will happen.

junk2drive June 28th, 2006 02:19 AM

Re: Long campaign \"bug\"???
 
I started Ulf's Paratroopers in the Pacific.
12 turns later, not a shot fired, it ended with a defeat for me.
Not a Long Campaign but what is up with that?

DRG June 28th, 2006 06:30 AM

Re: Long campaign \"bug\"???
 
Quote:

Charles22 said:
That's pretty funny. I never realized that losing the command stops the campaign. I do have one question though. Shouldn't the other side surrender if you destroy their command A0, therefore applying the same principles? I'm pretty sure I've done that in SPWAW and the battle continued, but I doubt I've done it in SPWW2 yet so I don't know what will happen.


I have now clarified this in the Game guide. It's one of those little items we just assume everyone knows and I'm fairly certain at one time we said so in the game guide but it looks like that was edited out at some point.

The commander ( A0 )on your side of of a campaign is you. If you are killed in battle your campaign ends but the battle doesn't stop at that instant and neither will it for the AI so no, the AI will not surrender when you kill it's A0 unit.

Don

DRG June 28th, 2006 06:53 AM

Re: Long campaign \"bug\"???
 
Quote:

junk2drive said:
I started Ulf's Paratroopers in the Pacific.
12 turns later, not a shot fired, it ended with a defeat for me.
Not a Long Campaign but what is up with that?


I'm guessing you didn't buy air transport for your paras and you tried to walk into the battle from the "west" . If you drop your paras on the marked drop zones of the first battle and try to take the V hexes there and in the village of Gabmatzung there will be shots fired.

The support points given in that first battle are for you to buy air transport for your troops. The write up for the battle states..............."Your company is responsible for capturing the village of Gabmatzung. You will parachute in close to the village and capture it"

I have added further instructions to use your support points for purchasing air transport so you can parachute into those drop zones to the write up

Don

junk2drive June 28th, 2006 10:05 AM

Re: Long campaign \"bug\"???
 
You guess pretty good.
The briefing states to buy paras for your core. I didn't buy any transport for the core or support.
The AAR showed USA 0 Japan 140 with all zeros in the scoreboard.
I'll try again. Thanks for the help.

wulfir June 29th, 2006 06:39 PM

Re: Long campaign \"bug\"???
 
junk2drive,

there are some missions in that campaign that were meant to be hard to solve with solutions other than parachute operations - like the Nazdab drop.

Can't very well have a campaign about paratroopers without a few opportunities to jump out of some perfectly good aircraft..imho... http://forum.shrapnelgames.com/images/smilies/happy.gif

DRG June 30th, 2006 12:10 AM

Re: Long campaign \"bug\"???
 
Only and IDIOT jumps out of a perfectly good aircraft......http://forum.shrapnelgames.com/image...es/biggrin.gif

Don

junk2drive July 1st, 2006 12:00 PM

Re: Long campaign \"bug\"???
 
Quote:

wulfir said:
junk2drive,

there are some missions in that campaign that were meant to be hard to solve with solutions other than parachute operations - like the Nazdab drop.

Can't very well have a campaign about paratroopers without a few opportunities to jump out of some perfectly good aircraft..imho... http://forum.shrapnelgames.com/images/smilies/happy.gif

wulfir, thanks for making fine scenarios for us.
The first two battles were enjoyable. I restarted the campaign approx. 5 times as I learned air transport logistics, lol.
Battle 3 is a lot larger than I expected. I plotted my drops from the wrong direction and lost a few units to the sea. I may restart or chalk it up to war is hell.
It has been a good learning experience for me and will help me enjoy all the SPs more.


All times are GMT -4. The time now is 10:29 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.