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-   -   Byblical Mod Discussion ("Moved" from Dom3 forum) (http://forum.shrapnelgames.com/showthread.php?t=29119)

Agrajag June 5th, 2006 05:09 PM

Re: Byblical Mod Discussion (\"Moved\" from Dom3 for
 
Great!
Interesting bit of information: I tried translating Militia to hebrew using an online dictionary, and apparently, no such word exists in hebrew O: (we have "Militsia", I'm sure you can spot the amazing differences)
So much for translating all units into hebrew...
I guess Shophet and Melumad will have to do... And "Sar Milhama" as well (singular of "Sarei Milhama").
Concerning Temple Keepers, I thought you meant the elite holy troops I called "Temple Guards", but now I understand you meant it as a new commander unit.
In which case Temple Keeper actually sounds nice. Other possibilities include Keeper of Holyness or Meshamer Kodesh (=Preserver of sanctity)

Nerfix June 6th, 2006 10:03 AM

Re: Byblical Mod Discussion (\"Moved\" from Dom3 for
 
What should the nation be called in the game BTW? And what should the starting spell(s) be?

Agrajag June 6th, 2006 11:37 AM

Re: Byblical Mod Discussion (\"Moved\" from Dom3 for
 
Name?
Probably something simple, like Rome<=>Ermor.
Israel<=>Sar'el/Sar Elad/Aelsar/Aersal/Aerlas/Elar Sad, maybe Kna'an<=>Kan/Kannan?
Or maybe something symbolic?
Atika(=ancient) / Kduma(=ancient) / Kadmun(=ancient http://forum.shrapnelgames.com/image...ies/tongue.gif) ?


And on the issue of sprites, I don't know how you plan on doing them (:P) but no matter what, I think you should make them four times the size they are going to be in Dom2, because it is evident that Dom3 units will be x4 the size dom2 units are, so we should keep high quality originals for when Dom3 comes out and use a rezoomed version for Dom2. (x4 = Widthx2 Heightx2)

Nerfix June 6th, 2006 11:41 AM

Re: Byblical Mod Discussion (\"Moved\" from Dom3 for
 
Sar Elad sounds good. http://forum.shrapnelgames.com/images/smilies/happy.gif

EDIT: What about the starting spells?

EDIT2: What nation should Sar Elad replace? My vote is on Arco.

Agrajag June 6th, 2006 01:09 PM

Re: Byblical Mod Discussion (\"Moved\" from Dom3 for
 
Tien Chi seems like the closest match as far as spell paths go, so either that or Arco or Pyth.

EDIT: As for spells, I really don't know :\
My bet is on classic miracle-like spells, so probably something Evocationy.
Either that or some scrying-revelation spell, something Thaumatuargy http://forum.shrapnelgames.com/image...ies/tongue.gif

Nerfix June 6th, 2006 01:36 PM

Re: Byblical Mod Discussion (\"Moved\" from Dom3 for
 
Hmmm, maybe the Communion spells and Mist? Or Star Fires/Solar Rays and Mist?

Agrajag June 6th, 2006 01:45 PM

Re: Byblical Mod Discussion (\"Moved\" from Dom3 for
 
Solar Rays is anti-undead, which doesn't really fit the theme (they may be loaded with holy, but they don't traditionally fight undead), though Star Fire seems nice (and weak =P)
Mist is fitting, but kind of funny, because only one in four prophets will be able to cast it (O=) or a heavily decked one (Bag of Air + Winged Helmet).
Going over the spells list, Wind Guide sounds cool, it fits the theme of buff-like miracles (like Joshua and his cane-buff =P).
Sulphur Haze sounds like a thematic evocation, though it too will be hard to cast :\

Nerfix June 6th, 2006 02:33 PM

Re: Byblical Mod Discussion (\"Moved\" from Dom3 for
 
Communion solves everything. http://forum.shrapnelgames.com/image...ies/tongue.gif

Caelum already has Wind Guide. =/

Maybe Mist and Sulphur Haze? This way half of Navis will be able to cast the starting spells. =P

Agrajag June 6th, 2006 02:49 PM

Re: Byblical Mod Discussion (\"Moved\" from Dom3 for
 
Hmmm, that makes sense.

BTW, the plural of Navi is Nevi'im.
Shophtim, Melumadim, Nevi'im, Saiarim, Sarei Milhama.

And if they were female they would have been:
Nevi'a=>Nevi'ot, Shophetet=>Shophtot, Melumedet=>Melumadot, Sayeret=>Sayarot, Sarat Milhama, Sarot Milhama. http://forum.shrapnelgames.com/image...ies/tongue.gif

Note: now that I think about it, its better to spell Saiar as Sayar, which is closer in pronounciation to the actual word.

And because I'm suddenly in the mood, I feel like explaining how to actually pronounce the names:
Shophet is pronounced like: shop (without the P) + fat
Melumad is pronounced like: met (without the t) + loom + advertise (without the vertise)
Navi is pronounced like: Narcotic (withouth the rcotic) + Vietnam (without the etnam)
Sayar is pronounced like: Seargent (without the eargent, and imagine an a in there http://forum.shrapnelgames.com/image...ies/tongue.gif) + yar (like a pirate, though without the rrrrrrrrrrrrrrrrrrr)
Sar Milhama is pronounced like: Seargent (without the gent and the e http://forum.shrapnelgames.com/image...ies/tongue.gif) + Million (without the lion http://forum.shrapnelgames.com/image...ies/tongue.gif) + Ha + Master (without the ster)

Nerfix June 6th, 2006 02:54 PM

Re: Byblical Mod Discussion (\"Moved\" from Dom3 for
 
Thanks for the language lesson. The hebrew language seems quite different from languages I've seen before. Sayar is a bit hard since finnish language has the rrrrolling rrrrr. All the time. Yarrrr. http://forum.shrapnelgames.com/images/smilies/happy.gif

I'll propably start working with the troops next.


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