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Re: National Units and Summoned Units
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Re: National Units and Summoned Units
FIGHT FIGHT FIGHT FIGHT
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Re: National Units and Summoned Units
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A natural flat increase across the board might upset those playing Ermor which matches their theme. Since nations like Mictlan can't have troops to match the quality/power/upkeep of summoned troops some benefit(s) outside the battlefield can be setup to make them needed for the majority of the game. Quote:
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Re: National Units and Summoned Units
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<font class="small">Code:</font><hr /><pre> P: current pop number of the province B: 'theorectical' pop number the terrain starts with S: number of growth scales G: growth-%tage T: new taxpayers you get per turn Between 0 and 2*B and in positive or 0 growth dominion, pop would grow as follows (death scale works as before): |2*B | T = |--- - 1| * G * (S+1) * P | P | </pre><hr /> Still not perfect, but would go a long way to make populated provinces something to actually protect and keep under your growth scale. And give some incentive to choose one, which no-one does with the current scales values and growth (die-off?) model: It gives 1x growth at starting pop, cuts off the growth at 2x the starting pop and even results in declining pop if the province gets overcrowded for some reason. But it gives reasonable growth if there's a big empty province, eg. 2000 pop in a big grassland which could accommodate 22000 pop without problem. |
Re: National Units and Summoned Units
I sure hope something is done to national units. Then I can stop calling this game Summinions II. It's the only thing about this game that keeps me from playing it often; I wonder what percentage of the viable strategies out there involve summoning at least a portion of your armies.
=$= Big J Money =$= |
Re: National Units and Summoned Units
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Re: National Units and Summoned Units
I think that the easiest way to do it would have some sort of minor bless effect based on the pretenders current path levels be added to national units. Being that the largest problem is that they do not scale well, this would help increase their power as the game goes on, hopefully increasing their longevity.
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Re: National Units and Summoned Units
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