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Re: AI \"personalities?\"
Hm...global triggers for AIs sounds good. However, if we gonna have dimplomacy like that in the game, the human player must be involved in it as well. IE. Make an alliance with an AI. However this would be too much to add in a patch for sure, since this would be hardcore and long programming. The Galciv2 diplo system is excellent btw, something like that should be used in Doms 4. or in a Doms 3. expansion. http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: AI \"personalities?\"
Actually certain trigger events might be easier to do than most of the suggestions Ive seen. It doesnt involve the AI having a memory. Its a simple list of "if this happens then toggle this". Im not sure if the game supports changing such things once the game is generated on the first hosting, but it could work.
It would also stop one of my tactics. Sitting at the edge of two nations fighting and grabbing weakened provinces from both. If an AI could recognize that its at war with me and another AI is also, then ally so they dont attack each other.. Hmmm but then you would need another trigger to turn off the alliance later. I can see some nasty loops and such. I need to think about it some more. But yes, at this point its probably something for the Dom4 wishlist. Gandalf Parker |
Re: AI \"personalities?\"
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Re: AI \"personalities?\"
You could always have them affected by a random event. Certain events switch them to agressive or defensive, others may even set it to random (death of the prophet?).
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Re: AI \"personalities?\"
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Re: AI \"personalities?\"
That would be abit more involved since it would involve the map, which gets setup at the beginning of the game to create the fthrlnd file. Then it would have to create an event which gets tracked each turn. Maybe for Dom4.
Or if it were a mod thing. Then its something that gets used each turn. I probably wouldnt mess with it since I dont do much with mods. I prefer maps. But it might work better that way. |
Re: AI \"personalities?\"
For extra realism, you could have the AI suddenly start staling turns http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: AI \"personalities?\"
Hmm, maybe AI could be granted internet access and start posting tips and taunts in these forums ...
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Re: AI \"personalities?\"
LOL that would be fun. Im almost tempted to do that. Maybe when the game is released just to answer questions from newbies. Kristoffer should do that. RPG the AI.
Ive actually written posting bots to serve as help people in IRC, MUDs, Customer Support chats, etc. But those were to avoid drudgery and FAQ. Actually playing the part of "the AI" could be more fun here. Gandalf Parker |
Re: AI \"personalities?\"
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1} Don't pay attention to food supplies it doesn't do anything. 2} Expect troops to get diseased it's just a random factor which seems to happen when many troops are gathered in a province. Nothing can be done about this. 3} Send your pretender into the death match at all times... I'm sure this time it will work. 4} Don't summon the elemental royalty commanders such as the air queens and fire kings... it's better to use the gems to power up weaker mages. 5} Never cast ghost riders, flames from the sky, and send horror... I'm not sure what these do thus don't use them. 6} Don't waste time building SCs... makes the game more challenging. 7} Never build labs or castles... I have a personal phobia about these two buildings! 8} And finally no matter what stage of the game make sure to summon lots of cave drakes, fire drakes and ice drakes... because they look kool. |
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