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Re: Starvation victims abroad need help NOW!
Hmm, you're right about the army getting the good food, but this is more a game balance issue than a realisum one. the army shall starve http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Starvation victims abroad need help NOW!
It's not exactly unbalanced. It's usually a lot easier to replace the army than population.
The main danger would be getting locked into a cycle - as the population decreases, the supply decreases, next turn there's an even bigger shortfall.... |
Re: Starvation victims abroad need help NOW!
I'm almost afraid to ask, but what is unbalanced that needs to be fixed? |
Re: Starvation victims abroad need help NOW!
Nobody said anything was unbalanced and needed to be fixed.
The supply requirement is a balancing factor. The larger the army, the more supplies it consumes. Remove this fact, and the game basically comes down to whoever can recruit the most troops the quickest. If this were altered, then something would need to replace it. My point was that having the army consume population if it were undersupplied would be just as balancing - Unless you had a death dominion (who don't usually need supplies anyway) you couldn't leave the army in any friendly province without it damaging yourself, and you'd need to quickly move it out of conquered provinces otherwise they'd become worthless. |
Re: Starvation victims abroad need help NOW!
We cant say anything is imbalanced in Dom3 yet.
In fact, I would be critical of anyone who makes statements about balance within the first year of Dom3's release. It took me that long to stop crying imbalance in Dom2 about one nation before trying another and finding the balance was there. Trying them all is going to take awhile. |
Re: Starvation victims abroad need help NOW!
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Re: Starvation victims abroad need help NOW!
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It's something you always face in a game with the depth and variety of Dominions. Most people have a preferred style of play, and if they are playing a nation which suits that style of play then it will naturally seem more powerful. It may never occur to the player that there are critical weaknesses in their style until they meet an opponent who can take advantage of them. Multiplayer doesn't help much. It's easy to see an imbalance when a player dominates with a particular strategy, especially if you have already written off the particular strategy as weak. In all likelihood, it's probably the case that your opponent has noticed something about the strategy which you overlooked - it's something that works to their own personal playing style but not necessarily to your own. |
Re: Starvation victims abroad need help NOW!
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It doesn't even take years of balance testing to discover that almost any use for death gems is better than summon shades, or that the slave collar is useless. And it only takes a few games to notice that people rushing for air queens/vine ogre hordes/spectres perform much better than others. |
Re: Starvation victims abroad need help NOW!
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Re: Starvation victims abroad need help NOW!
Wow, I guess I need to stop summoning shades. Or just stop using them in front-line armies?
Im guessing by your comments that you are a "mass armies" kinda guy. Shades are useful in creating a unit to go after SC's or Heroes. Adding them to sap strength while something else hits. Also for drawing fire since they are etheral and poison resistant. and for attacking water provinces and of course my favorite, to add to a stealth army Did you mean they were no good after other later summonings become available in large games? |
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