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-   -   New Mod: Babylon 5 Shadowfall (http://forum.shrapnelgames.com/showthread.php?t=29532)

Psientist July 15th, 2006 06:46 PM

Re: Mod Update: Babylon 5 Shadowfall
 
Oops! Missed that detail on the title. Should be fixed.

If I could figure why it sometimes crashes, I would fix it and release this as an "alpha" version instead of a "beta". I've tried to track it down (and the map-size bug too) - but there are no debugging utilites in WW:R2IS, and the development team seems MIA, so I've kind of thrown my hat in the ring on those issues.

ImUrOBGYN July 20th, 2006 03:17 AM

Re: Mod Update: Babylon 5 Shadowfall
 
Can't wait to try the update. I've been enjoying ver 2 for about 3 days now. I loved B5. One of my fav sci fi shows of its type ever. [Right after Farscape. ;-)]

Psientist July 20th, 2006 11:40 AM

Re: Mod Update: Babylon 5 Shadowfall
 
Full final release due soon - playtesting now.

dod488 July 20th, 2006 02:08 PM

Re: Mod Update: Babylon 5 Shadowfall
 
Really enjoying the mod. Shadow ships are a great challenge but doable.

The biggest shock that I had was using the corvette. I had other ships in my fleet which ended up getting destroyed. I didn't realize that my cargo capacity had grown with the other ships. So that when my fleet was destroyed my cargo capacity went back to "normal" and half my stuff was gone. The conquered enemy offered to sell my cargo back to me. Thought it was a bug ... at first.

Thanks again, hal

Mobbex July 20th, 2006 06:33 PM

Re: Mod Update: Babylon 5 Shadowfall
 
Quote:

ImUrOBGYN said:
Can't wait to try the update. I've been enjoying ver 2 for about 3 days now. I loved B5. One of my fav sci fi shows of its type ever. [Right after Farscape. ;-)]

Whoa a Farscape mod would be fantastic... <font color="red"> </font> <font color="black"> </font>

Psientist July 21st, 2006 06:23 PM

Re: Mod Update: Babylon 5 Shadowfall
 
Well here it is. I have spent way, way, way too much free time I don't have to bring you Version 1 of the Babylon 5: Shadowfall mod. It has new maps, and lots of new items, quests, events, and other details over even the last beta version.

There is still one quirk I couldn't track down; sometimes on startup the map will display a hidden black hole, and the Terran homeworld data is lost and you cannot retire. If you see that happen, quit and restart Wierd Worlds.

Other than that, I'm pretty happy with everything. I will appreciate feedback... let me know if you like the mod!

blargue July 22nd, 2006 12:20 AM

Re: Mod Update: Babylon 5 Shadowfall
 
Hmmmm, so far I can't seem to run anything besides the smallest map size without the program crashing. Any suggestions?

Psientist July 22nd, 2006 02:43 PM

Re: Mod Update: Babylon 5 Shadowfall
 
I'm very unhappy to hear that...Can anyone replicate this problem, or confirm that the mod is working for them? It's working fine for me... but again, I'm on a Mac.

Mobbex July 22nd, 2006 03:12 PM

Re: Mod Update: Babylon 5 Shadowfall
 
Man, this is awesome. I'm on a mac too, and its working great.

Honestly, this is the most advanced WW mod I've ever played. Great Job!

blargue July 22nd, 2006 06:01 PM

Re: Mod Update: Babylon 5 Shadowfall
 
I wouldn't even care except that I had the misfortune of playing the betas and seeing how slick they were! You may want to post your mod to the Infinite Space Federation site. I think the Shrapnel guys frequent that place a bit more for some reason. The link is:

http://z7.invisionfree.com/SAIS_Foru...p?showforum=11

(as I'm sure you knew anyway)
One way or another, you should post it there anyway so more people can get a taste of all that hard work you put into your mod.

Thanks for all the hard work!


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