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-   -   "Magical" weapons and armor question. (http://forum.shrapnelgames.com/showthread.php?t=29614)

Wish July 22nd, 2006 12:07 AM

Re: \"Magical\" weapons and armor question.
 
there is not. those words are just pointing out that forged armors won't be destroyed.

"broken armor" is more like a triggered state, similar to being diseased, lucky, having an air shield, etc.

it will show up as an icon, and will only go away once you station the unit in a city with enough resources to accomplish it. (I'm actually not sure if this works.)

So, in effect, your unit can have "broken armor" whether or not they are wearing a suit of magic armor, but, the magic armor will not be lost from their inventory.

there is no enchantment to my knowledge that will protect from this...

however when a spell can be "negated" it is usually through magic resistance.

Saxon July 23rd, 2006 05:28 AM

Re: \"Magical\" weapons and armor question.
 
I also found another way to make broken armour go away, not that I would recommend it. My prentender got killed, but his armour was fixed when recalled...

Edi August 4th, 2006 03:22 PM

Re: \"Magical\" weapons and armor question.
 
You can find a complete list of weapons in the Dom2 Units & Equipment DB, and it lists which weapons are magical.

Weapons of Sharpness gives all units it hits armorpiercing weapons.

Edi


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