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-   -   And now ? (WinSP dreams) (http://forum.shrapnelgames.com/showthread.php?t=29635)

Dracula July 25th, 2006 04:24 AM

Re: And now ? (WinSP dreams)
 
More BLOOD !!! it would be very cool if like for the vehicle when an entire foot unit or just a sniper is wiped out there would be a corpse lying on the ground. http://forum.shrapnelgames.com/image...ies/stupid.gif
It could in my humble opinion greatly improve the climax of the game.

cheers

Vincent

Dedas July 25th, 2006 02:23 PM

Re: And now ? (WinSP dreams)
 
What a surprising comment from "Dracula"...

PatG July 25th, 2006 03:24 PM

Re: And now ? (WinSP dreams)
 
Quote:

BaronvonBeer said:
Would be great if it were at the beginning rather than end of turn. http://forum.shrapnelgames.com/images/smilies/wink.gif Dunno what most do, but unless a unit has nothing worth shooting at and nowhere to go, I rally at the start to make that turns action more effective.

I am a more selective with the rally key. Each unit can rally itself until it fails then it goes to its commander for the next set of rally attempts and so on up to A0. I don't always want to rally a particular unit down to 1 especially if I have other troops in need. So I might rally a couple of retreating infantry down to pinned to hold them in place, then rally an engineer just to the point where he can use a satchel or FT on the bunker in front - and if he smokes the bunker, go back to the infantry and rally them untill they can move back into the line. Then if I haven't tapped out the B0 and A0, rally a routed crew so I can move him into cover and save him for the next battle.

I don't think a rally all button would allow the same degree of finesse - But then I may be misreading you. http://forum.shrapnelgames.com/images/smilies/wink.gif

baggypants July 25th, 2006 04:10 PM

Re: And now ? (WinSP dreams) *DELETED*
 
Post deleted by baggypants

BaronvonBeer July 26th, 2006 12:26 AM

Re: And now ? (WinSP dreams)
 
Exactly what I'm wishing for Baggy, just a second option. The current R method for those situations requiring a bit more scrutiny, and the all in one go for when you just need to get it done to get the turn rolling.

blazejos July 26th, 2006 07:09 AM

Re: And now ? (WinSP dreams)
 
Third version in series WinSPWWI 1890-1930
We have not many games about Great War

PatG July 26th, 2006 07:53 AM

Re: And now ? (WinSP dreams)
 
Quote:

serg3d said:
What I want is to have option for faster sound, or some way ignoring secondary sounds for multiple shots - turns taking a lot of time now, while all the sounds for each shot played.

I'll second this one too. We have fast artillery, fast direct fire would be useful too - especially when running AI vs AI playtests.

PatG July 26th, 2006 08:02 AM

Re: And now ? (WinSP dreams)
 
Quote:

blazejos said:
Third version in series WinSPWWI 1890-1930
We have not many games about Great War

Lots of interesting but little known fights going on in Europe between 1918 and 1930. Push it back another 30 years, perhaps in another series, and one could cover the American Civil war, the Crimean war, the Franco Prussian war, The Russo-Japanese war, the Boer War and the colonial exploits of Great Britain and other European powers.

PDF July 26th, 2006 10:51 AM

Re: And now ? (WinSP dreams)
 
Quote:

PatG said:
Quote:

blazejos said:
Third version in series WinSPWWI 1890-1930
We have not many games about Great War

Lots of interesting but little known fights going on in Europe between 1918 and 1930. Push it back another 30 years, perhaps in another series, and one could cover the American Civil war, the Crimean war, the Franco Prussian war, The Russo-Japanese war, the Boer War and the colonial exploits of Great Britain and other European powers.

I don't think the SP game system will be very good at simulating anything before the 30's - ie when the squad wasn't the basic tactical unit on the battlefield, and with few or no vehicles ...
I'd prefer other game engines for that.

PatG July 26th, 2006 02:56 PM

Re: And now ? (WinSP dreams)
 
Quote:

PDF said:
I don't think the SP game system will be very good at simulating anything before the 30's - ie when the squad wasn't the basic tactical unit on the battlefield, and with few or no vehicles ...
I'd prefer other game engines for that.

A single "squad" icon can hold up to 255 men to make an ACW double company or half-regiment. This gives prototypical density and basic unit size. C&C and cohesion wouldn't be quite the same.

The real deal breaker is the AI pick-lists. While a purpose designed pre-1900 engine will be better than extending the SP one, there is still a very valid case for SPWWI and a lesser one for actions in earlier periods with wide spread use of repeating arms.


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