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Re: OT: Stupid c++
Erm, the pointer is one of the variables in the base class. I'm restarting the roguelike project, only mucho simpler.
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Re: OT: Stupid c++
*Whaps forehead*
Must remember...A class is *Not* a variable. Must declare class as variable first. Well, at least I changed the error...Er, never mind. Putting '&' in front of what I wanted to convert fixed it. And now it all works. Or seems to. Can never tell with those programs. *Darting eyes* Sneaky programs. |
Re: OT: Stupid c++
I'm getting aa '[Linker error] undefined reference to `vtable for Character' '
Ok, so it doesn't like virtual functions without a '{};', even if they are void. |
Re: OT: Stupid c++
Got a dungeon, got doors that open and close, got an intermitent glitch in the dungeon algorithm...
Would anybody know how to turn on Dev c++'s Debug mode? I'm getting nowhere with 'F8'. |
Re: OT: Stupid c++
Ehm ...
Why don't use Phython? Or, at least, Java? Or, if you love M$, C#? I programmed 10 years in C and C++ and it's an headhache. |
Re: OT: Stupid c++
This explains all the nomenclature in your posts! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: OT: Stupid c++
Don't suppose it happens to be an SE4-themed roguelike does it?
The Phong wields a hand cannon --more-- The Phong fires at you --more-- You die That would be cool... |
Re: OT: Stupid c++
Yeah, I wanted to do an SE module for Dungeon Odyssey once, but it never got anywhere... DO seemed a bit tricky to mod, and I couldn't figure out where to start with the concept anyway http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Stupid c++
Python is interpreted, java is interpreted, I have an aversion to M$-only projects.
No, just a simple dungeon-based one. I would perfer this thread not go off-topic before I get an answer. |
Re: OT: Stupid c++
What's a good, simple way to get the console to ignore the mouse? I'm using this: http://www.adrianxw.dk/SoftwareSite/index.html for events.
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