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-   -   New info on SE:V at Malfador (http://forum.shrapnelgames.com/showthread.php?t=29847)

dogscoff August 17th, 2006 11:46 AM

Re: New info on SE:V at Malfador
 
Those text files are certainly interesting reading. I'm a bit gutted that se5 has so few default ships per set though - it doesn't even have vanilla se4's 20, let alone the 40 of neostandard or 50+ that you see in some other sets. Will we be able to mod larger shipsets? Should we be working out the se5 neostandard now?

Fyron August 17th, 2006 12:10 PM

Re: New info on SE:V at Malfador
 
Refer to this article. There are a number of vehicles (all units, freighters, carriers, etc) that have calls for alternate images (small/med/large sizes, typically), but most sets do not include them by default.

I think part of the reason why there are fewer models is that ships now have levels, so you don't really need as many distinct hull models.

Parasite August 17th, 2006 04:04 PM

Re: New info on SE:V at Malfador
 
What is the CSF file that we should compile them into? I thought maybe "Comma Separated File", but that is not right. It kind of looks like a "C" file, but with no semicolons. "C Source File"???

Ed Kolis August 17th, 2006 04:29 PM

Re: New info on SE:V at Malfador
 
Compiled Script File perhaps?

Parasite August 17th, 2006 04:53 PM

Re: New info on SE:V at Malfador
 
Of course leading to the question... How do you compile it? Hope the directions are included. If I have to ask here, my post count will go out of sight http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif

Captain Kwok August 17th, 2006 05:07 PM

Re: New info on SE:V at Malfador
 
There is a Script Parser included that is used to compile the AI scripts. For a typical AI, there is only a Setup and Main script to tweak and compile. You just open the file you want to compile and hit, guess now, "Compile". http://forum.shrapnelgames.com/image...ies/tongue.gif

Kana August 17th, 2006 05:32 PM

Re: New info on SE:V at Malfador
 
Quote:

Imperator Fyron said:
Refer to this article. There are a number of vehicles (all units, freighters, carriers, etc) that have calls for alternate images (small/med/large sizes, typically), but most sets do not include them by default.

I think part of the reason why there are fewer models is that ships now have levels, so you don't really need as many distinct hull models.

Fewer Models is not a good thing IMHO...other than having to make the shipsets of course then more models do suck...

Suicide Junkie August 17th, 2006 07:13 PM

Re: New info on SE:V at Malfador
 
It is easy to propose the SE5 neostandard be "stock SE4" vehicle names.
And then add on the SE4 neostandard names if you want even more.

Fyron August 17th, 2006 09:14 PM

Re: New info on SE:V at Malfador
 
Stock SE4 only has 3 vehicles that SE5 does not: escort, battlecruiser, and battlestation. SE5 in fact calls for many more models overall than stock SE4. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Caduceus August 17th, 2006 09:25 PM

Re: New info on SE:V at Malfador
 
So frigate is the new escort? http://forum.shrapnelgames.com/images/smilies/frown.gif


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