.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Has Deathmatch changed in Dom 3? (http://forum.shrapnelgames.com/showthread.php?t=30200)

Endoperez September 11th, 2006 05:36 PM

Re: Has Deathmatch changed in Dom 3?
 
Quote:

JaydedOne said:
Worst comes to worst, just use the copy command mentioned in the mods forum to copy another item's stats over the Champion's Trident or replace its stats with something altogether new of your own making.

I don't think there's a copy command for items. It's a very good idea, though, for the same reasons it's good for units.

JaydedOne September 11th, 2006 05:43 PM

Re: Has Deathmatch changed in Dom 3?
 
Well, darn. I misremembered the text for the monster copying command and thought it also applied to items.

Ah well. Something to hope for in a future patch then! http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez September 11th, 2006 05:50 PM

Re: Has Deathmatch changed in Dom 3?
 
Quote:

JaydedOne said:
Well, darn. I misremembered the text for the monster copying command and thought it also applied to items.

Ah well. Something to hope for in a future patch then! http://forum.shrapnelgames.com/images/smilies/happy.gif

Actually, I also misremembered. There haven't been any updates to magic item modding, so I don't think that's a priority.

Copying powers and sprite of one magic item would probably work, as long as both items were of the same type (e.g. a weapon's powers copied for another weapon). Trying to change e.g. Champion's Trident to act like a Clam of Pearls wouldn't probably work. Changing names still isn't possible.

Even with a #copyitem and #copyitemspr commands, you could only change the price of the Arena to an existing weapon (but probably not its name). Changing the stats of the weapon it refers to would probably change the original weapon as well, so you couldn't do e.g. Trident of Many Colors without changing the original item as well.

I'm not sure if enchancing item modding is a priority. Giving examples of what you want to do might make it more of one. Modding subforum is still pretty empty, so you could try to start a new thread... It'd be better to keep the requested commands pretty simple, though. You know, casting a spesific spell, giving spesific unit special ability, etc.


All times are GMT -4. The time now is 01:51 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.