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Re: What new feature/nation/spell/etc...
Kailasa, stick tossing monkeys aside, looks pretty interesting too.
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Re: What new feature/nation/spell/etc...
I like the 'y'. You know, this 'y':
* Pressing 'y' allows you to set battle orders for commanders moving to the current province. |
Re: What new feature/nation/spell/etc...
That's a nice 'y'. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: What new feature/nation/spell/etc...
Yeah, really helpfull key to coordinate attacks from multiple provinces.
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Re: What new feature/nation/spell/etc...
Improved UI is definitely my favorite, even though I know naught about most of it http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: What new feature/nation/spell/etc...
Simply put, I'm excited about learning to play a new game. With the economic and magic changes, I hope it will play very differently but feel familiar. I'm hoping the result will be that people can use the knowledge they gathered from DomII, but will be forced to alter their overall strategies from scratch, even when playing nations they're familiar with.
=$= Big J Money =$= |
I\'m also going to go with insanity.
Richly appropriate for the theme, and it's probably one of the strangest game mechanics ever made. :p
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Re: I\'m also going to go with insanity.
Of course Ive been waiting a long time for another map generator to play with. I will eventually be updating my scenarios and programs for generating games to use the new maps and features.
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Re: I\'m also going to go with insanity.
Auto-site-searching is going to make playing alot more fun. I don't demand perfect performance, but it gets old after a while.
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Re: I\'m also going to go with insanity.
Quote:
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