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Re: Jomonese Blood-Magi???
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Just checked: No blood mages, not even among the national summons.
But they have nice capital-only commanders (note: he does not wear a helmet http://forum.shrapnelgames.com/images/smilies/wink.gif ) http://www.shrapnelcommunity.com/thr...783-DaiOni.png |
Re: Jomonese Blood-Magi???
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Re: Jomonese Blood-Magi???
That Dai Oni looks superb.
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Re: Jomonese Blood-Magi???
Oh well, just thought I'd ask... yeah, maybe in a mod someone will borrow some R'lyeh sprites and use them for Jomon http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Jomonese Blood-Magi???
I notice that that the Oni are poor leaders. How amusing. Demon kings who are poor leaders. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Jomonese Blood-Magi???
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20 leadership 210 undead leadership 20 magic beeing leadership 50% of the early era japan national recruitable troops are demons http://forum.shrapnelgames.com/images/smilies/happy.gif. For leading their normal troops the use the demon general, he has 120 leadership. |
Re: Jomonese Blood-Magi???
Oooh, I see, I see. I just thought that it was very fitting that they are poor leaders for humans, since their description hints at that.
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Re: Jomonese Blood-Magi???
So demonic and undead leadership is still the same thing?
Do blood mages still get less of it than death mages? Are there any new cheap demonic leaders? It's always annoyed me to have to summon skeleton kings and the like to ferry demons around. |
Re: Jomonese Blood-Magi???
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It is still like in Dom2. Imho there was no need to change it though. If you look at it from another way you might like it maybe: Imho this adds complexity and makes some nations more fun to play. Mictlan for example has now nationspecific uber blood summons. BUT blood leadership is slightly problematic for them. They have some new blood leader summons, but those are either expensive or have other minor weaknesses. So this way the mictlan player has to be creative http://forum.shrapnelgames.com/images/smilies/happy.gif. Also keep in mind the new random system. Now unlike in Dom2 a nation who does not get blood randoms has a very very tough time to try to get blood too. So imho it is fine as it is and if blood and undead leadership would be seperated it would make the game less interesting imho because some nice leadership problems for blood nations where the players have to be creative do not exist anymore. |
Re: Jomonese Blood-Magi???
It's not so much that it's more complex or interesting. I've never had great problems getting leaders for demons.
It just seems unthematic for the simplest solution to be summon up some cheap undead leaders. Now if that becomes really hard in Dom3, it may add some interest. But since you only need 1D and a couple of gems, it seems likely that indy mages will supply that even with the new randoms. Of course, it also pushes towards the uber blood summons instead of armies of lesser demons. |
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