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-   -   v1.35 bug/feature (concerns fighters mostly) (http://forum.shrapnelgames.com/showthread.php?t=3028)

rdouglass May 9th, 2001 06:41 PM

Re: v1.35 bug/feature (concerns fighters mostly)
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
You are right. If you have the religious talisman and lots of fighters you will beat now everyone else due to this bug...<HR></BLOCKQUOTE>

I knew there was a reason I always choose religious tech! ...but I was speaking from a counter-point / defense position for the 1% probability targeting fighters problem. Wouldn't a Talisman and a coupla' PPB III's do a number on those fighter Groups??? (and of course throw in a few PDC's for good measure...) Of course this strategy is useless for other tech's. I guess we'll have to wait for the next round of patches. I guess if the bonuses wouldn't stack, it should solve the prob.

As a side question(s), does anyone know if this applies to Sat Groups as well (and / or possibly ground units)??? ...and is this only a prob with ver 1.35????

Q May 9th, 2001 07:08 PM

Re: v1.35 bug/feature (concerns fighters mostly)
 
rdouglass I understood your statement. I meant if you use your ships as you described to kill the enemy fighters and use your own fighters in large Groups to kill the enemy ships/planets then you will defeat anybody who has not the talisman himself.

rdouglass May 9th, 2001 08:54 PM

Re: v1.35 bug/feature (concerns fighters mostly)
 
New strategy!!!! I guess I'll have to research fighters earlier than I normally would - at least 'till they fix it.

HreDaak May 9th, 2001 10:04 PM

Re: v1.35 bug/feature (concerns fighters mostly)
 
I have reported these bugs/features to se4@malfador.com.

Trachmyr May 9th, 2001 10:39 PM

Re: v1.35 bug/feature (concerns fighters mostly)
 
Just remember... you can always RAM fighters http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif, it always hits and is always lethal...

rdouglass May 10th, 2001 01:45 AM

Re: v1.35 bug/feature (concerns fighters mostly)
 
Or, like I do, choose religious tech and use the Talisman. It ALWAYS hits with Direct Fire weapons. Then you're not really concerned with attack bonus, only defense....

Q May 10th, 2001 12:06 PM

Re: v1.35 bug/feature (concerns fighters mostly)
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Trachmyr:
Just remember... you can always RAM fighters http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif, it always hits and is always lethal...<HR></BLOCKQUOTE>

Correct, but the AI never uses ramming (at least in my experience).

dogscoff May 10th, 2001 12:29 PM

Re: v1.35 bug/feature (concerns fighters mostly)
 
My experiments with ramming in the simulator seem to show that you *can* get your ships to ram in strategic mod, but only if:

- Your ship has no weapons or tractor beams(you can have PDCs)
- You don't want to ram fighters or satellites.

------------------
"Pinky, are you pondering what I'm pondering?"
"I think so, Brain, but if they called them sad meals, kids wouldn't buy them.
"

DirectorTsaarx May 10th, 2001 09:14 PM

Re: v1.35 bug/feature (concerns fighters mostly)
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:I don't think the bonus is anywhere near 550%...<HR></BLOCKQUOTE>

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Orginally posted by HreDaak:I am quite sure of this. You can test this in simulator, just vary the fighter group sizes...<HR></BLOCKQUOTE>

Sorry for the confusion - I was referring to the PDC, and the fact that the _PDC_ don't have a 550% bonus to hit; fortunately, you and Daynarr have explained how PDC can have a 70% chance to hit without resorting to a 550% "to hit" bonus (yeah, it's really "modifier to offense plus" or something, but hopefully you know what I mean here http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif )


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