![]() |
Re: v1.35 bug/feature (concerns fighters mostly)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
You are right. If you have the religious talisman and lots of fighters you will beat now everyone else due to this bug...<HR></BLOCKQUOTE> I knew there was a reason I always choose religious tech! ...but I was speaking from a counter-point / defense position for the 1% probability targeting fighters problem. Wouldn't a Talisman and a coupla' PPB III's do a number on those fighter Groups??? (and of course throw in a few PDC's for good measure...) Of course this strategy is useless for other tech's. I guess we'll have to wait for the next round of patches. I guess if the bonuses wouldn't stack, it should solve the prob. As a side question(s), does anyone know if this applies to Sat Groups as well (and / or possibly ground units)??? ...and is this only a prob with ver 1.35???? |
Re: v1.35 bug/feature (concerns fighters mostly)
rdouglass I understood your statement. I meant if you use your ships as you described to kill the enemy fighters and use your own fighters in large Groups to kill the enemy ships/planets then you will defeat anybody who has not the talisman himself.
|
Re: v1.35 bug/feature (concerns fighters mostly)
New strategy!!!! I guess I'll have to research fighters earlier than I normally would - at least 'till they fix it.
|
Re: v1.35 bug/feature (concerns fighters mostly)
I have reported these bugs/features to se4@malfador.com.
|
Re: v1.35 bug/feature (concerns fighters mostly)
Just remember... you can always RAM fighters http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif, it always hits and is always lethal...
|
Re: v1.35 bug/feature (concerns fighters mostly)
Or, like I do, choose religious tech and use the Talisman. It ALWAYS hits with Direct Fire weapons. Then you're not really concerned with attack bonus, only defense....
|
Re: v1.35 bug/feature (concerns fighters mostly)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Trachmyr:
Just remember... you can always RAM fighters http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif, it always hits and is always lethal...<HR></BLOCKQUOTE> Correct, but the AI never uses ramming (at least in my experience). |
Re: v1.35 bug/feature (concerns fighters mostly)
My experiments with ramming in the simulator seem to show that you *can* get your ships to ram in strategic mod, but only if:
- Your ship has no weapons or tractor beams(you can have PDCs) - You don't want to ram fighters or satellites. ------------------ "Pinky, are you pondering what I'm pondering?" "I think so, Brain, but if they called them sad meals, kids wouldn't buy them. " |
Re: v1.35 bug/feature (concerns fighters mostly)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:I don't think the bonus is anywhere near 550%...<HR></BLOCKQUOTE>
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Orginally posted by HreDaak:I am quite sure of this. You can test this in simulator, just vary the fighter group sizes...<HR></BLOCKQUOTE> Sorry for the confusion - I was referring to the PDC, and the fact that the _PDC_ don't have a 550% bonus to hit; fortunately, you and Daynarr have explained how PDC can have a 70% chance to hit without resorting to a 550% "to hit" bonus (yeah, it's really "modifier to offense plus" or something, but hopefully you know what I mean here http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif ) |
All times are GMT -4. The time now is 11:40 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.