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Re: Newbie Pythium Questions
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Re: Newbie Pythium Questions
2 communion slaves increase magic by 1, 4 increase by 2, 8 increases by 3, 16 increases by 4.
I think Agrajag is right about that. Edit: typo |
Re: Newbie Pythium Questions
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Re: Newbie Pythium Questions
Regular pythium is good at magic (nice in the long run). Serpent cult has sacred hydras (regular hydras are not sacred) so is good for rushing.
Choose earth mother as your god. choose serpent cult. boost magic to you mother up to 9 at earth and 9 at nature. voila every time your priests blesses your hydras they get: +4 reinvigoration (cures fatigue) +4 armor all thanx to earth magic of your pretender and +3 berserk + added regeneration (boosting their natural one) and posion protection (useless as they are immune i think) thanx to nature magic. This could help. This is the breakdown of blessing effects (depends on your pretender's starting magic: Bless Effects (From Dominionsx) None - Morale +3 Fire 4 - Attack Skill +2 Fire 6 - Attack Skill +3 Fire 8 - Attack Skill +4 Fire 9 - Flaming Weapons Fire 10 - Attack Skill +5 Air 4 - Air Shield (20%) Air 5 - Air Shield (25%) Air 6 - Air Shield (30%) Air 7 - Air Shield (35%) Air 8 - Air Shield (40%) Air 9 - Shock resistance (75%) Air 10 - Air Shield (45%) Water 4 - Defense Skill +2 Water 6 - Defense Skill +3 Water 8 - Defense Skill +4 Water 9 - Quickness (50%) Water 10 - Defense Skill +5 Earth 4 - Reinvigoration 2 Earth 6 - Reinvigoration 3 Earth 8 - Reinvigoration 4 Earth 9 - Armor value +4 Earth 10 - Reinvigoration 5 Astral 4 - Magic Resistance +1 (Max 18) Astral 6 - Magic Resistance +2 Astral 8 - Magic Resistance +3 Astral 9 - Twist Fate (protection from first hit) Astral 10 - Magic Resistance +4 Death 4 - Lesser Fear Death 6 - Lesser Fear Death 8 - Lesser Fear Death 9 - Life after Death, Fear (Undead beings only) Death 10 - Lesser Fear Nature 4 - Berserk +1 Nature 6 - Berserk +2 Nature 8 - Berserk +3 Nature 9 - Regeneration, Poison Resistance (50%) Nature 10 - Berserk +4 Blood 4 - Strength +2 Blood 6 - Strength +3 Blood 8 - Strength +4 Blood 9 - Death Curse Blood 10 - Strength +5 those bonus are enough to make your hydras really tough. |
Re: Newbie Pythium Questions
You could also consider w9 instead of e9. I think quickness and defense would be better than reinvig and armor, but I don't know if Pythium has a pretender they can successfully get w9 and n9 with.
Man, I just thought of something that would be cool for DomII, but I don't think would work with Dom3 because of how the eras work. You know how you can choose one special Dominion, such as a Theme, or Water Cult, or Restless Worshippers, etc? Well, I think a cool special would be something called "Armies of Legend" where all of a nations sacred troops are always blessed while they are within the gods dominion. This would be like a 50-100 point special, I think. Dom3 doesn't have special dominions, does it? =$= Big J Money =$= |
Re: Newbie Pythium Questions
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Re: Newbie Pythium Questions
Doesn't have special dominions at all anymore? I hope you mean it doesn't have dominions that change the nation's recruitable makeup, but that there are still Restless Worshippers, Golem Cult, and hopefully some new ones. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Newbie Pythium Questions
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Re: Newbie Pythium Questions
That's gonna hurt my Ulm game. I relied upon Ceremonial Faith every time I played Ulm, but I kind of expected this anyway. Besides, it's not like I'm a great player, lol.
=$= |
Re: Newbie Pythium Questions
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Not to mention that it helped somewhat with variety, since a few of the dominions (Water & Golem Cult, for example) sometimes made a significant difference even with the same nation. |
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