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-   -   Newbie Pythium Questions (http://forum.shrapnelgames.com/showthread.php?t=30323)

Endoperez September 18th, 2006 03:26 AM

Re: Newbie Pythium Questions
 
Quote:

Kortank said:
So how does communicant work? Can the communicant guys automatically give power to arch therugs? Because I tried with 3 slaves and 2 arch but they didn't seem to have any extra powers.

The masters have to cast Communion Master to get the bonuses. Pythium starts with Communion Slave and Communion Master spells already researched.

Daynarr September 18th, 2006 06:56 AM

Re: Newbie Pythium Questions
 
2 communion slaves increase magic by 1, 4 increase by 2, 8 increases by 3, 16 increases by 4.

I think Agrajag is right about that.

Edit: typo

Nerfix September 18th, 2006 09:33 AM

Re: Newbie Pythium Questions
 
Quote:

Daynarr said:
2 communion slaves increase magic by 1, 4 increase by 2, 8 increases by 3, 16 increases by 4.

I think Argajg is right about that.

Ahh, yo uare indeed correct.

Manuk September 18th, 2006 09:54 AM

Re: Newbie Pythium Questions
 
Regular pythium is good at magic (nice in the long run). Serpent cult has sacred hydras (regular hydras are not sacred) so is good for rushing.

Choose earth mother as your god. choose serpent cult. boost magic to you mother up to 9 at earth and 9 at nature. voila every time your priests blesses your hydras they get:
+4 reinvigoration (cures fatigue)
+4 armor
all thanx to earth magic of your pretender
and
+3 berserk
+ added regeneration (boosting their natural one) and posion protection (useless as they are immune i think)
thanx to nature magic.
This could help.




This is the breakdown of blessing effects (depends on your pretender's starting magic:

Bless Effects
(From Dominionsx)


None - Morale +3

Fire 4 - Attack Skill +2
Fire 6 - Attack Skill +3
Fire 8 - Attack Skill +4
Fire 9 - Flaming Weapons
Fire 10 - Attack Skill +5

Air 4 - Air Shield (20%)
Air 5 - Air Shield (25%)
Air 6 - Air Shield (30%)
Air 7 - Air Shield (35%)
Air 8 - Air Shield (40%)
Air 9 - Shock resistance (75%)
Air 10 - Air Shield (45%)

Water 4 - Defense Skill +2
Water 6 - Defense Skill +3
Water 8 - Defense Skill +4
Water 9 - Quickness (50%)
Water 10 - Defense Skill +5

Earth 4 - Reinvigoration 2
Earth 6 - Reinvigoration 3
Earth 8 - Reinvigoration 4
Earth 9 - Armor value +4
Earth 10 - Reinvigoration 5

Astral 4 - Magic Resistance +1 (Max 18)
Astral 6 - Magic Resistance +2
Astral 8 - Magic Resistance +3
Astral 9 - Twist Fate (protection from first hit)
Astral 10 - Magic Resistance +4

Death 4 - Lesser Fear
Death 6 - Lesser Fear
Death 8 - Lesser Fear
Death 9 - Life after Death, Fear (Undead beings only)
Death 10 - Lesser Fear

Nature 4 - Berserk +1
Nature 6 - Berserk +2
Nature 8 - Berserk +3
Nature 9 - Regeneration, Poison Resistance (50%)
Nature 10 - Berserk +4

Blood 4 - Strength +2
Blood 6 - Strength +3
Blood 8 - Strength +4
Blood 9 - Death Curse
Blood 10 - Strength +5



those bonus are enough to make your hydras really tough.

BigJMoney September 18th, 2006 01:43 PM

Re: Newbie Pythium Questions
 
You could also consider w9 instead of e9. I think quickness and defense would be better than reinvig and armor, but I don't know if Pythium has a pretender they can successfully get w9 and n9 with.

Man, I just thought of something that would be cool for DomII, but I don't think would work with Dom3 because of how the eras work. You know how you can choose one special Dominion, such as a Theme, or Water Cult, or Restless Worshippers, etc? Well, I think a cool special would be something called "Armies of Legend" where all of a nations sacred troops are always blessed while they are within the gods dominion. This would be like a 50-100 point special, I think. Dom3 doesn't have special dominions, does it?

=$= Big J Money =$=

Endoperez September 18th, 2006 04:04 PM

Re: Newbie Pythium Questions
 
Quote:

BigJMoney said:
You could also consider w9 instead of e9. I think quickness and defense would be better than reinvig and armor, but I don't know if Pythium has a pretender they can successfully get w9 and n9 with.

Man, I just thought of something that would be cool for DomII, but I don't think would work with Dom3 because of how the eras work. You know how you can choose one special Dominion, such as a Theme, or Water Cult, or Restless Worshippers, etc? Well, I think a cool special would be something called "Armies of Legend" where all of a nations sacred troops are always blessed while they are within the gods dominion. This would be like a 50-100 point special, I think. Dom3 doesn't have special dominions, does it?

No, it doesn't. It would also cause some strange effects with one-shot effects, at least Twist Fate of Astral 9. Currently, it is only initiated when the unit is blessed.

Cainehill September 18th, 2006 04:35 PM

Re: Newbie Pythium Questions
 

Doesn't have special dominions at all anymore? I hope you mean it doesn't have dominions that change the nation's recruitable makeup, but that there are still Restless Worshippers, Golem Cult, and hopefully some new ones. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez September 18th, 2006 04:39 PM

Re: Newbie Pythium Questions
 
Quote:

Cainehill said:

Doesn't have special dominions at all anymore? I hope you mean it doesn't have dominions that change the nation's recruitable makeup, but that there are still Restless Worshippers, Golem Cult, and hopefully some new ones. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sorry, but the selection of special selection powers went away. Some of the effects are in there, with some nations, but there are few that seem to have disappeared.

BigJMoney September 18th, 2006 05:29 PM

Re: Newbie Pythium Questions
 
That's gonna hurt my Ulm game. I relied upon Ceremonial Faith every time I played Ulm, but I kind of expected this anyway. Besides, it's not like I'm a great player, lol.

=$=

Cainehill September 19th, 2006 03:08 AM

Re: Newbie Pythium Questions
 
Quote:

Endoperez said:
Quote:

Cainehill said:

Doesn't have special dominions at all anymore? I hope you mean it doesn't have dominions that change the nation's recruitable makeup, but that there are still Restless Worshippers, Golem Cult, and hopefully some new ones. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sorry, but the selection of special selection powers went away. Some of the effects are in there, with some nations, but there are few that seem to have disappeared.

That sucks. http://forum.shrapnelgames.com/images/smilies/frown.gif I was looking forward to all the nation-changing dominions having been broken out into nations/eras, thinking we'd finally be able to do combos previously impossible, such as Last of the Tuatha / Water Cult.

Not to mention that it helped somewhat with variety, since a few of the dominions (Water & Golem Cult, for example) sometimes made a significant difference even with the same nation.


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