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Re: Is it possible to....?
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Re: Is it possible to....?
Its just a font... not important versus other improvements and fixes.
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Re: Is it possible to....?
Yet another important modding related question.
4. Is it possible to change spell names and descriptions? This would be very important for modders. [According to Endo, it won't be possible in the vanilla game sadly.] |
Re: Is it possible to....?
Well, I was PMing to Kris, who told me, that we can't change the name/descrition of the spells in the vanilla game, however since the patches will focus a lot of modding, we can do it soon hopefully. http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: Is it possible to....?
Is it possible to limit a summon spell in such way that I can't cast it if such creatue is already present in the province ? I'm thinking about summoning creatures with mapmove 0 and how to enforce max 1 per province.
Ok... so it's probably not efficient to summon mulktiple immobiles in same province (in the same way that it's not a good idea to invest much into PD - a stationary army, after all), but there would be thematic reasons for this, too. |
Re: Is it possible to....?
No. That sounds like an interesting idea though, so if you get one of the Illwinter guys interested, you might see an official spell with that feature and could then mod it to suit your own purpose.
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....because, I assume, it is already possible to have spells castable on on certain terrain types, right ? Multiple terrain types allowed, not something like 'volcano - mountain'
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