![]() |
Re: Modding SEV Thread Questions
My head hurts...
|
Re: Modding SEV Thread Questions
Would this be a bad time to point out that as weapon forumlas go, that's going to be on the SIMPLE end? http://forum.shrapnelgames.com/images/smilies/laugh.gif
|
Re: Modding SEV Thread Questions
There's actually a number of different ways to construct the formula for the case Fyron used as an example, but when you're sticking in the level and range variables, it always looks messy. But really it's easy. There's the default damage value and the amount that it increases per level; the attenuation; and lastly the range.
---- Bearclaw - There are files that describe the abilities etc., but I think they're only partially complete at this time. ---- Are there any overarching scaling factors for building prices and maintenance somewhere in the text files? - From your examples, instead of doubling build rates, why not just make maint even less like 1/12 or 1/16? |
Re: Modding SEV Thread Questions
How about a quick and dirty formula builder app? It requires .NET Framework 2.0.
http://www.spaceempires.net/files/te...mg_builder.zip |
Re: Modding SEV Thread Questions
Oh sure...you give me a headache THEN you go and release a simpler way...*takes 2 advil and glares at the screen* http://forum.shrapnelgames.com/images/smilies/Sick.gif
|
Re: Modding SEV Thread Questions
I have uploaded a better version that uses number boxes instead of text boxes. I set the limits to 1000, figuring only a totally crazy person would go that high... http://forum.shrapnelgames.com/images/smilies/happy.gif
http://www.spaceempires.net/files/te...mg_builder.zip |
Re: Modding SEV Thread Questions
Except now you can't put in exponents, etc. http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Scale factors for building prices and maintena
Thanks Fyron. Now Python is completely new for me (actually I have not written a program or a macro in 20 years). Where can I get it? Any good newbie documentation you know of?
|
Re: Scale factors for building prices and maintena
http://www.python.org
The official docs on that site are rather good, I find. The great thing about Python is that it is powerful like C++, but designed to have good, well-defined and easy to follow syntax (much better than any Basic attempt for this, IMO). One of the primary design goals was making it easy to learn and use, in fact. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Scale factors for building prices and maintena
Thanks, I give it a try. However, that address does not seem to work, at least not right now.
|
All times are GMT -4. The time now is 09:38 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.