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Re: Idea: Underground provinces
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Re: Idea: Underground provinces
Well, Waste would probably be rather appropriate for underground provinces - but I'd think you'd rather have an underground _flag_, so you could have underground wastes, underground farmland, etc. Something that modifies the base type, rather as the game already handles coastal provinces. |
Re: Idea: Underground provinces
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Re: Idea: Underground provinces
It doesn't exist, but I like the idea myself. It can't be easily integrated into random maps, though, but it could work in player-made maps with some creative drawing.
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Re: Idea: Underground provinces
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Re: Idea: Underground provinces
I would use it as well if it were available...
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Re: Idea: Underground provinces
You could have heaven and hell team games.
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Re: Idea: Underground provinces
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Re: Idea: Underground provinces
You could duplicate a small map 3 times and stack them on one image. Then run two thru a global effect. Such as making the upper map lighter colored across the whole thing, and the lowest own darkened. And you could easily make changes to them both but Im not sure what would allow for a fair game. Maybe make the lower realm higher in resources, the middle one higher in population, and the higher realm higher in magic sites. If you made everyone start in the middle realm then it shouldnt be imbalancing
If the map you started with was numbered exactly even such as 1-100 provinces then could renumber easily by making them 101-200 and 201-300 and hopefully the game will keep them lined up that way. Then all you would have to do is work out the locations to link in order to get from one map to the other. (or make everyone rush for transport spells) |
Re: Idea: Underground provinces
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Heaven... terrain requiring flight and/or etherealness? |
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