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Re: Militia and troops.
I'd consider a small troop to be some sort of armored tank type vehicle.
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Re: Militia and troops.
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Re: Militia and troops.
I don't think that it says anywhere specifically but everything else, like ship combat and ships themeselves, are modeled on a per vehicle status not at a platoon / squadron, or whatever larger unit, level.
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Re: Militia and troops.
Ya, though it looks pretty preposterously out of scale if you take it literally, like a lot of stuff in stock (says the guy who made Proportions mod because he couldn't stand it quite so severe). I guess the "troops" must all be enormous hovering battleships or something. The ground combat in SEV is of course vastly more interesting from a tactics and gameplay perspective than in SEIV, but the literal representation is like conquering a planet, even a homeworld, involves one small urban section with some buildings on it, and dozens or at most hundreds of fighting craft on each side (and again no infantry), having a pitched shoot-out.
I'm trying to think how it would be possible to mod SEV ground combat to seem like a planetary-scale battle, and am having trouble. I think it would involve a lot of 3D modelling, for one thing... PvK |
Re: Militia and troops.
The combat map size can be increased in size and additional buildings and landscape added. I think the facilities themselves can also be dispersed and so on... it'd at least increase the scale. If you add elements like automated ground turrets (ie Ground WPs) and more unit types, it could be really fun.
I think TampaGamer is kind of working on a more comprehensive ground combat mod... |
Re: Militia and troops.
It already looks fun to me! And that's good to know about the battlefield size mod option!
I'm sure there's potential there to make it more like an invasion and less like a urban skirmish. Should be nice to see - I'm looking forward to seeing what people do with modding this game. |
Re: Militia and troops.
A good quick solution to troop invasions is make it so that All weapon types can attack troops as well as fighters/ships/etc. Troops only ever appear in ground combat so then the weapons platforms would serve as ground defense as well. Or you could make ground defense specific WPs that only carry anti troop weapons. In any case. It is more realistic to think that an enemy homeworld will have defensive emplacements against invasion.
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Re: Militia and troops.
I'm sure if Aliens invaded far less than 25% would fight to the death,and most of the worlds governments would be trying to get a deal pretty fast.Humans are cowards.
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Re: Militia and troops.
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Another point is that the type of inhabitants should partially determine their reaction. To use StarTrek examples: Humans might fight a suicidal war to prevent becoming part of a Borg collective, but probably wouldn't in most cases. Klingons would be more likely to fight a hopeless war; Vulcans might accept defeat as logically unavoidable. Ferengi probably wouldn't care at all as long as trade continued. Etc. Anyway, some awesome possibilities, but what is actually achievable in SEV (without re-coding it)? |
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