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Re: Starting a new game...
Hey, that sounds good http://forum.shrapnelgames.com/images/smilies/happy.gif Can't be done with dom2, though.... there is no way to add the gods. Still, I should be able to complete the server pretty quickly once I have the game http://forum.shrapnelgames.com/images/smilies/happy.gif I think this server will be far better than the last one. At least, there shouldn't be a limit this time http://forum.shrapnelgames.com/images/smilies/happy.gif
a big thanks to Gandalf for doing the switch playing http://forum.shrapnelgames.com/images/smilies/happy.gif And Johan for adding that last critical switch http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Starting a new game...
The first one, using uploadtime, should work with Dom2.
It would take me abit to test it though |
Re: Starting a new game...
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Re: Starting a new game...
So...does this mean that there's pretty definitely going to be a Dom 3 PBW server?
http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Starting a new game...
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And yes, there does have to be gods. What I did was create /savedgame/pbem directory and copy 6 god files to it. Then I ran that command. I did do it with Dom3 which might make a difference. I was just figuring that since uploadtime existed in Dom2 that it might work there also. |
Re: Starting a new game...
Hey! Copying in .2h (god) files did the trick! Very nice http://forum.shrapnelgames.com/images/smilies/laugh.gif I still have to kill the manually, but no problem there. Thank you!
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Re: Starting a new game...
My startup script creates a kill script in the same directory as the game.
PID=`ps a | grep $GAME | grep dom3 | cut -d" " -f2` echo "kill "$PID >$DIR/kill.sh That way to kill MyGame all I have to do is savedgames/MyGame/kill.sh You could add that to the post.sh but that doesnt seem to work on killing a game right after startup. If you run the game with a -d to a log then you could watch for thing that says its watching for uploads and then run the kill command. |
Re: Starting a new game...
Killing it is not a problem, I'll just watch out for something suitable on stdout and kill it when I get it.
And yes, I am working on a pbm server. Whether it will be finished before or after I get the game remains to be seen http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Starting a new game...
Esben - have you made any progress on a play-by-email-server? I was considering doing the same, perhaps with a web frontend (which I guess would make it a play-by-web server).
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Re: Starting a new game...
I banged my head on this for days! I needed to do a pbem which I havent done in quite awhile. I found this thread where I proudly proclaimed that I had beat this problem. But it didnt work!
OK I know I am raising-from-the-dead an old thread (ironic that its Halloween today) but I will add an important note here. the incoming gods must be renamed to not have numeric designators. In other words early_fomoria_3.2h must be renamed to early_fomoria.2h When the game was patched to allow us to create and save multiple gods in the same nation and same era by adding a numeric on the end of each one, the command-line recognition of those files was not updated. So apparently they must be renamed to the old style in order to start a pbem. Gandalf Parker |
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