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-   -   What everyone hated about SE:IV (http://forum.shrapnelgames.com/showthread.php?t=30571)

Possum October 1st, 2006 07:46 PM

Re: What everyone hated about SE:IV
 
Quote:

Caduceus said:
Griping about the new version is nothing new. These are threads from six years ago, on the eve of and just after SE:IV release:
Reference A

Reference B

Reference C


Reference D

Anyway, you get the idea. The community is bigger than ever and we don't even have the full game in our hands yet.

Right, by the numbers.

A and B are quibbling about gameplay details.

C is about GOLD, not the SE4 launch.

D is *****ing about the AI.

Nowhere in any of those threads is anybody saying "The UI sucks. It's too clumsy, clunky and click-intensive. The ship design is needlessly complex and click-intensive; there is no reason at all to have multiple decks in the ship design screen, none."

Yet those are exactly the things we are saying about SE5.

Tim_Ward October 1st, 2006 08:05 PM

Re: What everyone hated about SE:IV
 
Quote:

"A and B are quibbling about gameplay details...

Nowhere in any of those threads is anybody saying "The UI sucks. It's too clumsy, clunky and click-intensive. The ship design is needlessly complex and click-intensive; there is no reason at all to have multiple decks in the ship design screen, none."

B is called "4 UI improvements to SE IV I would like to see".

Suicide Junkie October 1st, 2006 08:40 PM

Re: What everyone hated about SE:IV
 
Those are still pretty minor UI complaints... particularily by comparison.

Caduceus October 1st, 2006 08:40 PM

Re: What everyone hated about SE:IV
 
Quote:

Possum said:
Nowhere in any of those threads is anybody saying "The UI sucks. It's too clumsy, clunky and click-intensive. The ship design is needlessly complex and click-intensive; there is no reason at all to have multiple decks in the ship design screen, none."


I'm sure I can find a post that discusses SE:IV UI and how everybody hated it at first (I know I did).

Honestly, in six months you'll be hopeleslly addicted to SE:V. Just like me http://forum.shrapnelgames.com/images/smilies/wink.gif

Artaud October 1st, 2006 09:27 PM

Re: What everyone hated about SE:IV
 
Quote:

Suicide Junkie said:
If only he'd let us write "stock"...

I agree. The one-man development shop thing can only do so much. Development by committee is also not good, but many of the issues being brought up here as SEV "negatives" appear to have been brought up by the beta testers to Aaron. For whatever reason, he did not or could not act upon their suggestions.

Most of the things I see being brought up as "bugs" or irritants are really things that are rather obvious.

Kamog October 2nd, 2006 12:23 AM

Re: What everyone hated about SE:IV
 
Those were the good old days. When the first version 0.51 demo for SEIV came out, the A.I.'s were very weak and they didn't create fleets, so ships came through warp points one by one and attacked one by one. It was too easy to beat the A.I.'s and it quickly got boring.

SEV will be fixed and improved over time, just like SEIV did. http://forum.shrapnelgames.com/images/smilies/cool.gif

narf poit chez BOOM October 2nd, 2006 05:23 AM

Re: What everyone hated about SE:IV
 
Patience is a virtue,
Posses it if you can.
Seldom found in a woman,
And (Almost) never in a man.

Mephisto October 2nd, 2006 07:38 AM

Re: What everyone hated about SE:IV
 
Quote:

Caduceus said:
I'm sure I can find a post that discusses SE:IV UI and how everybody hated it at first (I know I did).

Honestly, in six months you'll be hopeleslly addicted to SE:V. Just like me http://forum.shrapnelgames.com/images/smilies/wink.gif

I hope so but I use the UI for over a year now and I didn't get over it yet. http://forum.shrapnelgames.com/images/smilies/frown.gif

Artaud October 3rd, 2006 06:55 PM

Re: What everyone hated about SE:IV
 
I didn't hate the SEIV UI.

Sivran October 4th, 2006 03:49 AM

Re: What everyone hated about SE:IV
 
Quote:

Nowhere in any of those threads is anybody saying "The UI sucks. It's too clumsy, clunky and click-intensive. The ship design is needlessly complex and click-intensive; there is no reason at all to have multiple decks in the ship design screen, none."

I LIKE the multiple decks!


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