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Re: What everyone hated about SE:IV
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A and B are quibbling about gameplay details. C is about GOLD, not the SE4 launch. D is *****ing about the AI. Nowhere in any of those threads is anybody saying "The UI sucks. It's too clumsy, clunky and click-intensive. The ship design is needlessly complex and click-intensive; there is no reason at all to have multiple decks in the ship design screen, none." Yet those are exactly the things we are saying about SE5. |
Re: What everyone hated about SE:IV
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Re: What everyone hated about SE:IV
Those are still pretty minor UI complaints... particularily by comparison.
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Re: What everyone hated about SE:IV
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Honestly, in six months you'll be hopeleslly addicted to SE:V. Just like me http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: What everyone hated about SE:IV
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Most of the things I see being brought up as "bugs" or irritants are really things that are rather obvious. |
Re: What everyone hated about SE:IV
Those were the good old days. When the first version 0.51 demo for SEIV came out, the A.I.'s were very weak and they didn't create fleets, so ships came through warp points one by one and attacked one by one. It was too easy to beat the A.I.'s and it quickly got boring.
SEV will be fixed and improved over time, just like SEIV did. http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: What everyone hated about SE:IV
Patience is a virtue,
Posses it if you can. Seldom found in a woman, And (Almost) never in a man. |
Re: What everyone hated about SE:IV
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Re: What everyone hated about SE:IV
I didn't hate the SEIV UI.
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Re: What everyone hated about SE:IV
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