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Re: Revamped blood collection?
*smile* Let's not get too hyperbolic there, J. But I agree that it's a huge pain to, as a Mictlan player, take all of those collected slaves, pool them, and then have to redistribute to your sacrificing folks.
A lock toggle would be HUGELY helpful. If there's any way we can implement that in a patch, that'd be the singlemost helpful thing for getting me to play blood nations in larger multi-player games. Otherwise, the monotony of the management KILLS me. |
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Re: Revamped blood collection?
Well, I guess I use an unorthodox strategy. No wonder people talk about running out of money with Mictlan. http://forum.shrapnelgames.com/image...ies/tongue.gif I don't use labs. What I do is place a few priests in a province, and I manually go around and select the ones that are hunting and give the gems to the ones who are sacrificing. And before you say it, this method is not nearly as inefficient a you'd think. I very rarely get stuck with turns where I end up having to make the sacrificer bloodhunt because his pals came up short. I won't complain about this too much, but I'm sure as heck not going to play like this any more. Okay, I won't jump the gun. For all I know, you can still click "go to commander" and it will at least take you to the province. If I'm lucky, it will even select all the commanders. That's just as good.
Come to think of it...how could anyone start bloodhunting from the beginning of the game if it required labs AND temples in every province! My unorthodox method seems pretty intuitive to me. No wonder everyone scoffed at me when I said Mictlan was a strong dominion spreading nation (though I'm finding I like Vanheim better anyway). Still, thanks for the tip Graeme for making it easier once a lab is up. =$= |
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Blood slaves for commanders in battle also work great for spells such as rush of strength, hellbind heart, summon imps and so on. Also for the few special commanders which need guards adding blood slaves makes them also more difficult to kill. |
Re: Revamped blood collection?
You don't need it, but the way I play is to get them ASAP. One thing I'm learning abut dominion is that it's many times easier to spread early than later when it has to counter enemy dominion. I usually play Luck3 and Order3 with Mictlan, so affording one temple on a regular basis is no probemo! I also reread your post and noticed that you said "the three of four provinces" with blood hunters. Another thing I do differently is to have a few hunters in almost every province, because I've been worried that too many hunters and patrollers will deplete population in the long run, but I guess one can just find another three or four and move on. I'll try the fewer designated hunting provinces with more hunters option some time and compare the results. It would certainly cut down on micro.
=$= [img]/threads/images/Graemlins/PointRight.gif[/img] Actually, this brings up a pertinent question which I don't know has been asked before. Do the results (ie. increased unrest) of a single blood hunt take place in sequential order as the hunts themselves takes place? If they do, having more than two hunters in a province is inefficient, because when priest1 finds bloodslaves, he has increased unrest for priest2+ to have to hunt in, decreasing their chances. |
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