![]() |
Re: SEV: Are there missing ship types?
If many of the beta's helped, the question is why isn't the balance in the game itself?
|
Re: SEV: Are there missing ship types?
Quote:
|
Re: SEV: Are there missing ship types?
Quote:
Alternate ship hull settings were made even more flexible, with 3 options instead of just 2. Like in SE4, baseships still call for a baseship hull image, though the stock sets lack it. http://forum.shrapnelgames.com/images/smilies/frown.gif Since the original model files are included with the game, it will be easier for people to make modified versions for a SE5 neostandard than it was in SE4. |
Re: SEV: Are there missing ship types?
I LIKE the new way of doing ship sizes. There is less waste. Your old ships can be upgraded to something useful. Besides the obvious increase in tonnage, destroyers can eventually use Large mounts, and cruisers eventually use Heavy mounts. Keep in mind the extra engines allowed for smaller ships. I think they maneuver better, too (but I might be imagining that). Plus, a little research to get more tonnage-efficient crew quarters and life support makes even more tonnage available for weapons, etc. Those old destroyers lying around can become a fearsome (and hard-to-hit) force. If nothing else, they make better support ships than they did in SEIV.
|
Re: SEV: Are there missing ship types?
They do maneuver better; look in VehicleSizes.txt to see turn and acceleration rates for the various ship sizes.
|
Re: SEV: Are there missing ship types?
I love the new way of handling/researching ship hulls! This is very similar to how I've done ship hull research in DN4. SEV just takes it a step further with being able to upgrade and such.
Love it! |
Re: SEV: Are there missing ship types?
Quote:
Quote:
|
Re: SEV: Are there missing ship types?
Multiplex tracking means nothing in a real time combat system where you can change targets instantly...
|
Re: SEV: Are there missing ship types?
I was going to say Kwok's "balance was somewhat out of whack but it's probably just typos http://forum.shrapnelgames.com/images/smilies/happy.gif
Destroyer start size 400 end size 3 max engines 150? Bet that ship is a speed demon for its 7 move. Faster it goes -smaller it gets. With only 20 crew. baseship also, Start size 1800 end size 15 and with -30 crew lol Hope that's not in your mod |
Re: SEV: Are there missing ship types?
I think you are reading the table strangely. The -30 is def modifier, no sizes go down as tech goes up.
|
All times are GMT -4. The time now is 07:27 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.