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Re: Mod File Editor & Syntax Scheme [Freeware ]
Nice, found a problem with the syntax though, it turns green between " marks. And it should. The problem is that it turns black after a line break even if you havn't closed the quotation marks. Since Line breaks are used if you want a line break ingame that shouldn't happen.
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Re: Mod File Editor & Syntax Scheme [Freeware ]
I know. But nothing I can do about that atm, sorry .. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Mod File Editor & Syntax Scheme [Freeware ]
Very Nice. Thank you.
Umm on the "in english" part, the "all files" in the lod menu is not in english |
Re: Mod File Editor & Syntax Scheme [Freeware ]
Gnnnnagnnagnag ... hey folks, I haven't written that thing .. there isn't anything I could do about such issues, as it isn't opensource. Not that I know enough about C++ to have any hope to be able to fix them ... [img]/threads/images/Graemlins/Cold.gif[/img] http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...ies/tongue.gif
Nice to see that at least someone finds my work on the syntax schemes useful, though http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Map + Mod File Editor & Syntax Scheme [Freeware ]
So, are none of these tools that might help an utter newbie at modding? Is a text writing and sprite editing enough? Nice.
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Re: Map + Mod File Editor & Syntax Scheme [Freeware ]
Thread necromancy again! :P
It's pretty easy to come up with syntax coloring for your favorite text editor, be it TextPad, Kate, Emacs, or any other that allows custom syntax coloring. All you need is a Text Editor and a graphics editing program, yes. |
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