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Re: Toxic Injectors broken in sev
It's really for gameplay reasons that special weapons should be able skip at least armor in many situations. If not, the weapons will be less useful because if you've already taken out the defenses and a normal weapon would likely destroy all the weapons on the target ship during the next volley anyway. So it doesn't make it practical to keep slow re-loading and limited use weapons it that case.
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Re: Toxic Injectors broken in sev
Special weapons have to get the armor down. But the Toxin Injector isn't a special weapon and it is supposed to skip shields and armor.
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Re: Toxic Injectors broken in sev
There is a "Burn Armor" damage type which damages only armor, complementing the "Shields Only" type; I don't know if any stock weapons use it.
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Re: Toxic Injectors broken in sev
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Re: Toxic Injectors broken in sev
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Re: Toxic Injectors broken in sev
Yeah i tested it vs only shielded ships, vs shield and armor and vs no armor no shield and they do not work period.
No crew is killed and no components damaged. Try it out they work in no situations. I tried it before i started the thread. |
Re: Toxic Injectors broken in sev
It wouldn't be the only damage type not working... http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: Toxic Injectors broken in sev
Tested, and confirmed.
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