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-   -   Tank Speeds too slow? (http://forum.shrapnelgames.com/showthread.php?t=30637)

Marek_Tucan October 6th, 2006 05:36 PM

Re: Tank Speeds too slow?
 
I'd say the inf speeds are a bit too optmistic and upped for game requirements and balance http://forum.shrapnelgames.com/images/smilies/wink.gif Your average grunt is going to hump certan load and it's hard to run with that over long distances http://forum.shrapnelgames.com/images/smilies/wink.gif

Marcello October 8th, 2006 02:29 PM

Re: Tank Speeds too slow?
 
By the way, is there some convention for trucks, utility cars and such or can I use the "max km/h speed divided by 3"?

Mobhack October 8th, 2006 05:02 PM

Re: Tank Speeds too slow?
 
Since that is the base formula we give in the mobhack help - then use that as a first cut for road speed. Also - if the thing already exists, in another OOB - use its figures etc. Then remeber that tracks and multiple wheel drive cost 2MP for a clear terain hex, 2WD take 3 etc.

Cheers
Andy


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