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Re: Tank Speeds too slow?
I'd say the inf speeds are a bit too optmistic and upped for game requirements and balance http://forum.shrapnelgames.com/images/smilies/wink.gif Your average grunt is going to hump certan load and it's hard to run with that over long distances http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Tank Speeds too slow?
By the way, is there some convention for trucks, utility cars and such or can I use the "max km/h speed divided by 3"?
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Re: Tank Speeds too slow?
Since that is the base formula we give in the mobhack help - then use that as a first cut for road speed. Also - if the thing already exists, in another OOB - use its figures etc. Then remeber that tracks and multiple wheel drive cost 2MP for a clear terain hex, 2WD take 3 etc.
Cheers Andy |
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