.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Patch Improvements (http://forum.shrapnelgames.com/showthread.php?t=30666)

NTJedi October 6th, 2006 03:37 PM

Re: Patch Improvements
 
Quote:

Nerfix said:
You're free to add all the stuff I have in my thread.

Will do... I will compile the information and update the topic. I'm at work so it won't be instant, but it will eventually be done.

Taqwus October 6th, 2006 03:58 PM

Re: Patch Improvements
 
Battle reports for castle storms.
It's odd not to get casualty reports for them.


Forge costs listed on forging screen.
Yes, player can look this up in table according to requirements, so it's technically redundant, but it would be helpful. Could even gray-out items for which the mage has the skills but not the resources.


Resetting commands on return to lucidity.
Insane commanders tend to behave very strangely, even choosing inapplicable orders (ex. Research for non-mages). This is fine. What -is- strange is that they continue these orders when they become lucid; while it would be best if they resumed whatever orders the player last gave them (if still permitted, ex. no duplicate buildings, and go Defend if not), it would be probably simplest in terms of coding if they went to Defend -- this obviates the need to cache orders. That way, they'll show up in an iteration through idle commanders.


Indication of incomplete castle
Even spiffier would be an indication of an unfinished castle that nobody is working on because the asssigned commander is currently running around saying "F'taghn", or somebody got lucky with an assassination spell.

Cainehill October 7th, 2006 01:35 AM

Re: Patch Improvements
 
Gotta say, beers to Taqwus! Not so much forging screen but the others are direly needed. The battle reports for castle sieges, or lack thereof, have driven players away before.

moodgiesanta October 7th, 2006 01:41 AM

Re: Patch Improvements
 
My two big things are
#1 Make non-death AI nations not pick death scales http://forum.shrapnelgames.com/images/smilies/frown.gif
#2 Wrap-around option for random maps.

Not sure how easy the second would be but hey. Also casualty reports for castle stormings would be pretty nice to have.

Tyrian October 7th, 2006 10:55 AM

Re: Patch Improvements
 
Acashic Record cast monthly less limited
Actually, the caster don't cast the spell on region with only a few number of path searched. I think it can be useful if the spell isn't cast only on regions with all path searched at 4.

Twan October 7th, 2006 02:57 PM

Re: Patch Improvements
 
Monthly cast of site searching spells need many improvements. As it is, your mages will even cast these spells on your capital province (as well of course as conquered capitals), or on a province another mage is exploring with the same spell.

How it should work IMO :
1/ all capitals (provinces with a capital only site) should be excluded
2/ all provinces with a search level 4 in the concerned paths should be excluded
3/ provinces with a search level 1-3 should be concerned only after provinces without a previous search and provinces with a less powerful one
4/ when several provinces may be concerned (no search or equal search level) the spells should be cast on provinces with the best magic sites chances first (wastes and mountains before plains etc...)
5/ once the AI has chosen a search target for a mage, this province should be excluded for mages casting the same spell

As it is not micromanaging site searching is a big waste of gems.

Nerfix October 7th, 2006 03:44 PM

Re: Patch Improvements
 
Aye, agreed.

thejeff October 7th, 2006 03:45 PM

Re: Patch Improvements
 
There are a couple of other weirdnesses with Monthly Site searches.
Mostly tracing to the target being chosen as soon as the mage casts his spell. Provinces searched later in the casting sequence can be chosen. Provinces taken that turn cannot be chosen. Provinces lost that turn can be targetted (The search works too)
And the standard problem with monthly rituals, that gems are allocated to them before gems are collected from sites, so you need to have enough gems left at the end of the turn for next turns monthly rituals.

I'm not sure about the Akashic. It should at least prioritize based on the number of paths already searched.

Frostmourne27 October 7th, 2006 11:37 PM

Re: Patch Improvements
 
While we're talking about Acashic record, remember there's a similar water spell - voice of Tiamat - that reveals all elemental sites in an underwater province. I haven't tried casting it yet, but I assume that it would be just as bad as the record.

Archonsod October 7th, 2006 11:47 PM

Re: Patch Improvements
 
It would be nice to have gem income displayed alongside the gem types in the upper right of the screen, rather than needing to go into the lab to see your income

It would also be nice if the grey out of troops that can't be recruited immediately due to resources was also applied to Holy.


All times are GMT -4. The time now is 05:46 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.