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-   -   helpful files (http://forum.shrapnelgames.com/showthread.php?t=30675)

Gandalf Parker October 6th, 2006 02:11 PM

Re: helpful files
 
Did you check that effects file? I found it in the code but I wasnt sure what it was. I figured someone might want it.

FrankTrollman October 6th, 2006 02:27 PM

Re: helpful files
 
Quote:

Gandalf Parker said:
Did you check that effects file? I found it in the code but I wasnt sure what it was. I figured someone might want it.

I'm pretty sure that's the list of graphical effects. So that when you make a new weapon or spell it can have an appropriate graphical representation. For example, when the Nimian Grenadiers get their alchemical bombs in the middle age, they could make use of the "explding acid" sprites for those weapon impacts.

But it doesn't get me any closer to the sword of conversion for the archon faction (a magic sword with an after effect of a save or charm). It's hard o takethe archons seriously until their powerful priest lords can convert you "by the sword".

-Frank

Tortanick October 14th, 2006 12:50 PM

Re: helpful files
 
Quote:

Nerfix said:
Tir Na Nog? I can only think of the Mystic Knights of Tirnanog which I watched a kid... Do they get a bunch of strangely futuristic looking knights who can shoot magic energy from their weapons as heroes? http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

Hey I watched that too! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Someone should really make a power rangers knock off thats secretly a well written adult (as in sensible plot, deep charchters not XXX) drama

Amos October 14th, 2006 12:56 PM

Re: helpful files
 
Many of the numbers are the same as they where in Dom 2. Some were changed though. Use the old numbers or if it doesnt work use the names.

Tortanick October 14th, 2006 01:00 PM

Re: helpful files
 
What about when the weapon name has a duplicate?

Isn't there some hotkey that lets you see a unit or weapon's number from inside the game?

Endoperez October 14th, 2006 01:30 PM

Re: helpful files
 
Shift+i, or 'I'.

FrankTrollman October 14th, 2006 01:44 PM

Re: helpful files
 
But you have to actually have an appropriate unit selected. For some of the more obscure items, that's difficult.

-Frank

Tortanick October 14th, 2006 02:37 PM

Re: helpful files
 
Well for modding purposes I wanted to exampine a seraphine. It wasn't too hard to get 2 players on a 400 province map. Got conjoration up to level 9 in 3 years.

Heroes would be the hardest. And remember to make sure you're pretender can cast the correct spell http://forum.shrapnelgames.com/images/smilies/wink.gif

Thanks Endoperez

Gandalf Parker October 14th, 2006 05:11 PM

Re: helpful files
 
You can use a map command and assign units to you so that you start the game with them.

Frostmourne27 October 14th, 2006 05:21 PM

Re: helpful files
 
Hmmm... must refresh updated thread list more often. Too many redundant replies is baaad.


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