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Re: Proposed Damage System Overhaul
You can also limit more simply than Fyron's example - look and see how engines are restricted in VehicleSizes.txt - you can do that for any component or ability.
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Re: Proposed Damage System Overhaul
Is emissive armor and the other special armor types working properly in SEV?
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Re: Proposed Damage System Overhaul
Are shields & armor at all dirrectional in SE5?
If not, what might get close to what I want would be to limit ships to one each but have "mounts" that can be used to put heavier armor/shielding on bigger ships. I'd still like shield strength to remain constant until/unless the shield generator (inside the armor) gets hit, though. |
Re: Proposed Damage System Overhaul
Crystalline ability was abused to make leaky shields like that in SE4, and it works the same way in SE5.
Directional armor can be made thusly: http://imagemodserver.mine.nu/other/...d_NewArmor.png Shields are global. |
Re: Proposed Damage System Overhaul
nice!
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Re: Proposed Damage System Overhaul
Thanks, SJ, so to make it directional the armor is placed in the "outer" slots instead of the "armor" slots? http://forum.shrapnelgames.com/images/smilies/smile.gif
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Re: Proposed Damage System Overhaul
Yep.
I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such. That should hopefully make it easier on the AI if anyone wants to write some. |
Re: Proposed Damage System Overhaul
SJ: And to think people complained about too much clicking in *stock*. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Proposed Damage System Overhaul
Well, that IS the biggest hull in the game aside from stationary superfortresses.
And I did use lots of 20cm armor plates instead of a smaller number of bigger plates for the aesthetical effect. And it does all fit on that one deck, aside from three or four PD guns which I dropped to deck 2. |
Re: Proposed Damage System Overhaul
Quote:
Do you know something we simple mortals ignore ? http://forum.shrapnelgames.com/image...s/rolleyes.gif |
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