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-   -   Proposed Damage System Overhaul (http://forum.shrapnelgames.com/showthread.php?t=30690)

Captain Kwok October 8th, 2006 02:37 PM

Re: Proposed Damage System Overhaul
 
You can also limit more simply than Fyron's example - look and see how engines are restricted in VehicleSizes.txt - you can do that for any component or ability.

Kamog October 8th, 2006 11:47 PM

Re: Proposed Damage System Overhaul
 
Is emissive armor and the other special armor types working properly in SEV?

Barnacle Bill October 9th, 2006 09:33 AM

Re: Proposed Damage System Overhaul
 
Are shields & armor at all dirrectional in SE5?

If not, what might get close to what I want would be to limit ships to one each but have "mounts" that can be used to put heavier armor/shielding on bigger ships.

I'd still like shield strength to remain constant until/unless the shield generator (inside the armor) gets hit, though.

Suicide Junkie October 9th, 2006 11:30 AM

Re: Proposed Damage System Overhaul
 
Crystalline ability was abused to make leaky shields like that in SE4, and it works the same way in SE5.

Directional armor can be made thusly:
http://imagemodserver.mine.nu/other/...d_NewArmor.png

Shields are global.

Ragnarok-X October 9th, 2006 12:14 PM

Re: Proposed Damage System Overhaul
 
nice!

Kamog October 9th, 2006 12:15 PM

Re: Proposed Damage System Overhaul
 
Thanks, SJ, so to make it directional the armor is placed in the "outer" slots instead of the "armor" slots? http://forum.shrapnelgames.com/images/smilies/smile.gif

Suicide Junkie October 9th, 2006 12:29 PM

Re: Proposed Damage System Overhaul
 
Yep.

I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such. That should hopefully make it easier on the AI if anyone wants to write some.

Phoenix-D October 9th, 2006 01:03 PM

Re: Proposed Damage System Overhaul
 
SJ: And to think people complained about too much clicking in *stock*. http://forum.shrapnelgames.com/images/smilies/wink.gif

Suicide Junkie October 9th, 2006 03:06 PM

Re: Proposed Damage System Overhaul
 
Well, that IS the biggest hull in the game aside from stationary superfortresses.

And I did use lots of 20cm armor plates instead of a smaller number of bigger plates for the aesthetical effect. And it does all fit on that one deck, aside from three or four PD guns which I dropped to deck 2.

Elsemeravin October 9th, 2006 03:29 PM

Re: Proposed Damage System Overhaul
 
Quote:

Suicide Junkie said:
Yep.

I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such.

I'm still wondering how you can decide that the damage become directional. I (wrongly?) thought that damage was randomly (hardcoded) dealt to armor then to random Outer Hull component and then to random Inner Hull component.

Do you know something we simple mortals ignore ? http://forum.shrapnelgames.com/image...s/rolleyes.gif


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