.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Marignon National Summons (http://forum.shrapnelgames.com/showthread.php?t=30699)

Daynarr October 8th, 2006 05:26 AM

Re: Marignon National Summons
 
Plague bow works on scorpion man so I see no reason why it wouldn't work on LoD.

Shovah32 October 8th, 2006 06:23 AM

Re: Marignon National Summons
 
It is x3 vrs undead but they dont show up that often (and pythium and marignon are fairly capable of thrashing undead themselves). AoE 5 is fine but iirc its short range and fairly low ammo. Also, even if you think the harbingersd are good as troops your still left with the problem of 9 sucky angels of the heavenly choir.

Reverend Zombie October 8th, 2006 10:11 PM

Re: Marignon National Summons
 
Quote:

Shovah32 said:
It is x3 vrs undead but they dont show up that often (and pythium and marignon are fairly capable of thrashing undead themselves). AoE 5 is fine but iirc its short range and fairly low ammo. Also, even if you think the harbingersd are good as troops your still left with the problem of 9 sucky angels of the heavenly choir.

Just finished my first game with LA Marignon. I summoned the regular (leader) Harbinger, and found suckage in the fact that giving it an item in either hand slot prevents the Horn from being used. This was the same in Dom2, but having "fist" for the backup weapon once the Horn's out of ammo is lame.

Valandil October 8th, 2006 10:49 PM

Re: Marignon National Summons
 
Why not fire x5, cast spells? Lightning bolts are fun...

Shovah32 October 9th, 2006 04:17 AM

Re: Marignon National Summons
 
Because, as ive said, the harbingers are only TROOPS, they have no magic, priestly powerers or troop leading ability.

Nerfix October 9th, 2006 05:47 AM

Re: Marignon National Summons
 
Hmm, it indeed seems that the spell isn't worth the cost. 144 astral pearls is....a lot.

Reverend Zombie October 9th, 2006 11:32 AM

Re: Marignon National Summons
 
Quote:

Valandil said:
Why not fire x5, cast spells? Lightning bolts are fun...

For the commander Harbinger, that is a good idea. It would still be nice to be able to give them some better self-defense than "fist" in case they're attacked.

As already mentioned, it is not an option for the troop Harbingers.

Would changing the spell so that it summons the same number of Harbinger commanders (instead of the troop kind) make it worth the cost?

Nerfix October 9th, 2006 12:37 PM

Re: Marignon National Summons
 
It could make. But something also needs to be done with the Fist Angels... http://forum.shrapnelgames.com/images/smilies/happy.gif

Shovah32 October 9th, 2006 02:07 PM

Re: Marignon National Summons
 
A weak flaming sword (3dmgx3 vrs undead, length 2, fire dmg) could do for the angels and commander harbingers would be great (although, as i said if you upgrade the fist angels and make harbingers commanders you might have to drop 1 harbinger). As is there is no reason to cast this spell unless you really need the seraphs magic skills.
If i had 144 astral pearls as marignon that would get me 2-3 well equipped angels of fury (rather than 1 unequipped seraph and some sucky troops).

Nerfix October 9th, 2006 02:33 PM

Re: Marignon National Summons
 
I quite like the idea.


All times are GMT -4. The time now is 08:17 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.