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Re: WWI and Colonial Warfare.
Leib-Grenadiere I think would be a better name for Grenadier guards in the OOB. I also need to start thinking about and then adding the following units:
Infantry wise: Jaeger, Gebirgsjaeger, Schutztruppen, Kaiserliche Marineinfanterie,Stosstruppen/Stosstruppspioniere, Landwehr einheiten, Buergerwehr einheiten and invariably some Command units. Cavalry wise: Kuerassiere, Ulanen, Dragoner, Husare usw. And then auxilliary stuff like: Bavarian and other regional special units, logistical vehicles, Dampfpanzern, planes, guns, mortars, Mgs, bunkers and other fixed defences etc. The list is probably missing stuff so please anyone mention some stuff. I also have to start thinking about some natives to beat up (Arab/African mix) and the French, British, American and maybe Belgian and Italian orbats too. The British, French and Americans should not be too hard in terms of infantry types and equipment. Belgium, well I don't really know and Italy, I will need help on Italian colonial era weaponry. |
Re: WWI and Colonial Warfare.
Hello?
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Re: WWI and Colonial Warfare.
Garr!
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Re: WWI and Colonial Warfare.
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troopie |
Re: WWI and Colonial Warfare.
What?...
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Re: WWI and Colonial Warfare. *DELETED*
Post deleted by baggypants
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Re: WWI and Colonial Warfare.
My response was to a contentless post by Monty. At the SPWW1 yahoo groups site you will find an India/South Africa orbat, an Australia/Rhodesia orbat, a Netherlands/Rebel Boers (vir Beyerse Opstand) orbat, and a Portuguese Orbat. Astonish me!. All are for ver 7.0 SP colormods has a British orbat in progress.
troopie |
Re: WWI and Colonial Warfare.
Great suggestion baggypants. I will indeed begin splitting the units up as you suggested. Thanks for the compliment about my list. I will endeavour to astonish.
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Re: WWI and Colonial Warfare.
I've been crusing around this forum for awhile...thought it was time for me to join in http://forum.shrapnelgames.com/images/smilies/happy.gif
First off, I'd like to say that I've been playing SP since I was 13, when I randomly recieved it for Christmas the year it was first released. It's one game I always seem to come back to, no matter how far I stray (I had a brief "hippy" faze in high school, yet I couldn't keep away from SP http://forum.shrapnelgames.com/image...ies/tongue.gif). One thing that has always interested me was seeing WWI on SP...then, the other day, I stumbled upon this post (as well as a few others) and thought I'd make a suggestion...whether it be helpful or not is something I can't say. I'm sure some that will see this may have played Close Combat before. Their was a mod made for CCIII (the russian front) that dealt with the great war and all (as well as an amazing Vimy mod...but I digress). What I was wondering is if the unit info from that mod would be of any help what-so-ever in creating WWI oobs, as far as unit names, crew, armament, etc. I'm sure others have better research material, but it's the first thing I thought off when reading the posts. And why haven't I started any work of my own on this whole mess? Well, even though I've been playing since it's release, I've never tried my hand at the creating and such. Maybe it's time? Cheers Jason |
Re: WWI and Colonial Warfare.
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As there will be almost no vehicles, and it's just infantry, increased HEK can represent volley fire, and Increased weapon size will produce smoke. Also It would make sense to re-scale the hexes, from 50M down a lot. Maybe even as low as 10, although that would be pushing it. |
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