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Re: Is this a bug??
Because Afterburners only work in Tactical Combat. They provide zip for Strategic (map) movement. That is why they are "0" form Map and "4" for combat.
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Re: Is this a bug??
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Magnum357:
Because Afterburners only work in Tactical Combat. They provide zip for Strategic (map) movement. That is why they are "0" form Map and "4" for combat.<HR></BLOCKQUOTE> Um but afterburners III only generate 3 combat movement. |
Re: Is this a bug??
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Marty Ward:
I created 10 fighters with only 1 x cockpit, 1 x lifesupport and 1 x after burners III. They had a movement of 0/1 on main map and 0 supplies. In tactical combat they had 4 moves. Why would they have 4 combat moves?<HR></BLOCKQUOTE> That's the answer to someone's request to make fighters that cannot move on the strategic map. Just give "small" engines combat movement rating instead of standard movement. And since combat movement is not halved, you'd also have to cut the number of engines allowed per hull to keep them from becoming ridiculously fast. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Wish I could remember who it was that wanted to change fighters now. The reason they had 4 combat movement instead of 3 is probably that they have been given a bonus in VehicleSize.txt -- check your config files. [This message has been edited by Baron Munchausen (edited 16 May 2001).] |
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