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-   -   Mod idea: Reborn Iron Faith (http://forum.shrapnelgames.com/showthread.php?t=30864)

HoneyBadger January 12th, 2007 03:51 AM

Re: Mod idea: Reborn Iron Faith
 
I agree it's a good idea. It would be a good nation to choose the Forge Lord as a Pretender for. I wonder if anyone's thought of having a summoned smith in a Nation's summoning repertoire? Maybe one of Hephaeastus' golden robots.

PvK January 12th, 2007 01:34 PM

Re: Mod idea: Reborn Iron Faith
 
I was thinking about this same idea, except without adding much. Good idea! http://forum.shrapnelgames.com/images/smilies/wink.gif

Gandalf Parker January 12th, 2007 02:17 PM

Re: Mod idea: Reborn Iron Faith
 
Just a stray thought but there is a map command to force one of the old special faiths. Has anyone tested to see what the result of that is? Some of the map commands say "no effect in Dom3" or something like that, but this one didnt.

HoneyBadger January 12th, 2007 03:01 PM

Re: Mod idea: Reborn Iron Faith
 
I'm really intrigued by this, Gandalf.

Could I get an explanation of "old special faiths"? And a list of them? Possibly a list of the "themes" present in Dom2 as well? It's something I wouldn't have access to even with a manual, so I don't feel bad asking about it, and-with details-some of them might make really good subjects for mods.

Thanks so much.

Sandman January 12th, 2007 08:15 PM

Re: Mod idea: Reborn Iron Faith
 
Quote:

Nerfix said:
Hello

I have been tinkering with bringing back Iron Faith Ulm without the Black Fores elements, and with some new stuff. So far my ideas include:

- All the middle age Ulmish units
We know the drill.
- Black Templars & Hochmeisters
This drill is also a familiar one.
- Templar Guardians
Oh...what's this? Clad in best Ulmish black steel armor covered with silver, scribled with sacred symbols and anointed in holy oils, these holy tinned meats posses 25% fire and lightning resistance and above-ulmish MR. Their magic Halberds do extra damage to demons.
- Templar Lord
A Templar Guardian commander, 1 Holy.
- Iron Priests (1 Earth 100%WESA 2 Holy, Inquisitor, Forgebonus)
Slightly boosted up
- Iron High Priest (1 Earth 1 Astral 110%WESA 2 Holy, Inquistor, Forgebonus, starts Old)
The first and most skilled of Iron Priests, the Iron High Priests supervise the kingdom. They study magics of the forge and magics of the Spheres.
- Battle Chaplain
2 Holy commander with full black steel armor and a Maul, these commander represent the will of the Ulmish God on the battlefield because the Iron Priests tend to be too busy to inquisitorize/forge/preach/study.

They don't get smiths.


What do you think?

How about an Ulm-style flagellant?

Penitent - Similar stats and gold cost to the flagellant, but wears cheap, crude heavy armour which they never remove. High encumbrance, but very suitable for an Earth bless. Wields a hammer. Recruitable everywhere.

I'd give them better magic. Some nations get terrible magic in the late era, others get vast amounts. I don't get it.

HoneyBadger January 13th, 2007 04:24 AM

Re: Mod idea: Reborn Iron Faith
 
On that note, what if the Penitent had a more powerful national summon they propagated? Background-wise, the Penitant who lived and died in their armor, would be welded into it when they no longer could fight. When they died, their spirits would remain locked in the armor, forever serving as undead models of purity, chastity, and self-denial. They'd look like black steel armor with pure light flooding from the seams-kind of sort of maybe a little like the Hellspawn Slayer "The Disciple" from the Spawn series.

zepath January 13th, 2007 05:44 AM

Re: Mod idea: Reborn Iron Faith
 
There are some pretty neat ideas bouncing around in here. Nerfix, you can probably pull this off without creating or changing any graphics. Simply borrow from other appropriate indie units that we don't see very often (the Iron Order mages as Endo suggests among them). I'd love to see this brought to fruition. Great concept!

Sandman January 13th, 2007 09:11 AM

Re: Mod idea: Reborn Iron Faith
 
Quote:

HoneyBadger said:
On that note, what if the Penitent had a more powerful national summon they propagated? Background-wise, the Penitant who lived and died in their armor, would be welded into it when they no longer could fight. When they died, their spirits would remain locked in the armor, forever serving as undead models of purity, chastity, and self-denial. They'd look like black steel armor with pure light flooding from the seams-kind of sort of maybe a little like the Hellspawn Slayer "The Disciple" from the Spawn series.

That's quite cool, although reanimated armour might be more of a Black Forest type thing. Because that theme should be reworked as well.

HoneyBadger January 13th, 2007 07:19 PM

Re: Mod idea: Reborn Iron Faith
 
Thanks Sandman, I'm glad you like the idea.

I was thinking though that the game could use more holy-as opposed to unholy-sacred undead units, and that it would be nice if a human nation generated some, especially Ulm.

I'm drawing from ideas like King Arthur guarding over England or the scene in Bedknobs-and-broomsticks when all the armor comes alive. We already have lots and lots of evil undead in the game, enough to make you think the Dom 3 Afterlife must be a depressing place-and more noble guardian undead (atleast more in the more "western flavored" nations) would be a nice counterweight.

Sombre February 13th, 2007 12:53 AM

Re: Mod idea: Reborn Iron Faith
 
I like the concept of this one - much like the marignon reborn nation it just tweaks a few crucial events and you get to switch a nation you're very familiar with for a fresher one. Mentioning the alternate history (such as the guardians being saved by a miracle rather than becoming undead during the civil war) is a nice treat for people who have played some LA ulm. Hope you get this one made (it's very doable in scope).


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