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Re: Is this true?
PBEM is great precisely because it's slow, you can take the 2 hours you need to finish your moves when it's turn 89 of a 17 player game. http://forum.shrapnelgames.com/images/smilies/laugh.gif
There's time for diplomacy, planning strategies, etc. |
Re: Is this true?
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Re: Is this true?
That's why you join more than one PBEM at the same time. http://forum.shrapnelgames.com/images/smilies/wink.gif Though it can be dangerous when you suddenly don't have the time to do orders properly for all your daily turns.
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Re: Is this true?
PbEM has an advantage in hosting because you can process turns as "host then quit" without leaving it running all the time on your machine. One person can host a LOT of PbEM games.
TCP/IP is better for blitz games though. As for why anyone would want a game that scripts? I love a game that scripts. I think that anyone who programs at any level on their machine would see the advantage of scripting. But its not mandatory. Just a really really cool option. For instance; Anyone can easily create a desktop icon for each game you are in. Set the server, port, graphics mode, music mode, turn on logging, etc etc. That way I can play solo games on my machine in full graphics/music mode but play my server games in low graphics, no music, quick in and quick out since I dont have to keep changing the server info. I can even set it to auto-email my turns if its a pbem game Gandalf Parker |
Re: Is this true?
Is the demo multiplayer? If so, how would you set it up to work?
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P.S.: Demo is multiplayer compatible. |
Re: Is this true?
The most common problem with switchs in Windows is when windows went to a Program Files directory. That caused the call line to the program to show up with quotes around it. And people want to put the switches inside the quotes also.
Switches go outside the quotes. And yes, the demo can run as a host and as players so its possible to have a complete multiplayer hosted game with just demo versions. |
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And how do you do it - I think I have written extensivly about that further up in this thread http://forum.shrapnelgames.com/images/smilies/wink.gif |
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