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Re: SE:V, what\'s not working? Bugs too.
Resupply depots have an ability to distribute supplies to ships anywhere in the system. Helps keep bases useful, amongst other things.
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Re: SE:V, what\'s not working? Bugs too.
ahh perhaps I was wrong. I'm at work so I can't check.
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Re: SE:V, what\'s not working? Bugs too.
I do have one question. What do I need to get base space yards? I researched 5 or 6 levels of space yard and I can't get the component. I even tried robotics for a level, no luck.
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Re: SE:V, what\'s not working? Bugs too.
Don't think this is the right thread for such questions, but... An absurd 10 levels of SY tech. The balance mod fixes such issues. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SE:V, what\'s not working? Bugs too.
thanks. gee there goes the usual strategy of building spaceyard bases on emergency for the first 10 turns.
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Re: SE:V, what\'s not working? Bugs too.
Quote:
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Re: SE:V, what\'s not working? Bugs too.
I'm pretty sure this is a well known bug. In fact the problem get's worse as the size of the fleet goes up.
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Re: SE:V, what\'s not working? Bugs too.
Quote:
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Re: SE:V, what\'s not working? Bugs too.
A bug I've noticed in the full version that wasn't in the demo is that alt-tabbing sometimes makes all the order buttons disappear.
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Re: SE:V, what\'s not working? Bugs too.
The alt-tab and missing order buttons has been fixed too. http://forum.shrapnelgames.com/image...ies/tongue.gif
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