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Re: Problem Saving Games
It'll be cool that some of the Net-nerds you're talking about (Huh hello Gandalf, did we call you ? http://forum.shrapnelgames.com/images/smilies/laugh.gif) make a simple java or whatever mini-app to manage savefiles... http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Problem Saving Games
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As far as making manual copies, sure, I can do that, even if it is a pain. Doing so constantly disrupts the game and interferes with play flow and enjoyment. But I suspect a LARGE number of players or, more importantly, Potential players would read your note on the mechanics and their eyes would glass over. My kids have already complained about the demo and my wife would not attempt to even understand such a process, but she spends a lot of money on games (and other stuff!) and it is silly to turn such folks and their $$$ away. One of the kids is interested in the game but, again, this issue may keep it off of the Christmas wish list, even if she thinks my full version is “totally cool.” The whole save and load UI feature is really a no brainer, IMO. Put it in and let people play and have fun! |
Re: Problem Saving Games
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Re: Problem Saving Games
Note that when the developers are working on the game part-time around their real jobs, the developers having fun is a priority.
If they don't, they'll stop developing. |
Re: Problem Saving Games
I agree that it is a little behind the times, but I think it's a conscious decision to add depth and strategy. In a weird way I think it's fun that an unlucky random event can knock off your unprepared pretender and you're forced to deal with it instead of reloading like the event never happened.
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Re: Problem Saving Games
I agree.
I think it does change the feel of the game. It's part of the game and shouldn't be changed lightly. While individuals could always ignore it, that being the accepted default would change both the game and the community around it. The game does many things against the conventional wisdom. This is one of them. It's a niche game. It will always be by nature a niche game. It's also the largest pre-order Shrapnel's ever had. (Which will hopefully translate into the highest sales as well.) It must be doing something right. |
Re: Problem Saving Games
Sadly, I have no willpower. For example, Rome Total War has a save feature. I quit having fun because I became obsessed with saving & reloading between assassination attempts because I just couldn't bare the idea of losing my high level assassin. If a battle went poorly, I was immediately frustrated and would hit the reload button. For myself, the addition of a handy in-game save feature would be a bad thing.
Maybe a nice compromise would be a command line switch that would allow a user to enable/disable an in-game save feature... then if I could just resist the urge to enable it. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Problem Saving Games
You would see pro-permanent death posts on every forum for every MMOG that ever proposed this idea. All of those games have failed. If we couldnt save in our backward sort of way like we do in Dom2-3, I dont think many people, that like playing SP games, would buy it. All I asked for and will continue to ask is that Save could be made an ingame option so that I dont have to go outside the game, and could even play in full screen mode. Flame away.
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Re: Problem Saving Games
Well mainly saving a game and reload does not make much of a difference due to the scale of choices you make in DOM. Consequences you pay in the current turn are of decitions made several turns ago.
And mainly you don´t loose a game just because you mismove 1 army. but saving last turn in backup could be useful for this cases of mismove or forgetting to give orders you already decided. and for the save-reload mechanic or cheats like "research all" or "1 million bucks" are pointless and I don´t see why some people cheat. What point is to win a game that way? If I cas Haruspex searching sites in a province and detects no sites I could reload and search elsewere. AI would not have a chance to this kind of cheating. Reload if a fire destroyed my lab. etc |
Re: Problem Saving Games
MMOG/TBS :: Apples/Oranges
I'm curious though. How do you usually use the save games? How often do you reload? What circumstances? Just to the last turn or farther back? I tend to not use saves often in strategy games, even when they allow it, so I really am curious (I'm bad about remembering to save in games that rely on it, too.) |
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