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-   -   Mod: Trade Confederation (http://forum.shrapnelgames.com/showthread.php?t=30899)

Amos October 16th, 2006 04:37 PM

Re: Mod: Trade Confederation
 
Couldnt resist. One more update:

-Added a unit (Crossbowman)
-Changed some graphics.

Tyrian October 17th, 2006 06:55 AM

Re: Mod: Trade Confederation
 
Thanks for your works

Amos November 4th, 2006 03:12 AM

Re: Mod: Trade Confederation
 
New version 0.17

Amos January 13th, 2007 08:53 PM

Re: Mod: Trade Confederation
 
Changed catapult's #castledef to 10 (50 was too much).

Amos February 17th, 2007 10:59 AM

Re: Mod: Trade Confederation
 
Version 0.19

Gave the "Catapult" Siege Engineer's bonus.

Sombre February 17th, 2007 02:05 PM

Re: Mod: Trade Confederation
 
Just tried this one out and it's great fun. I appreciate all the hard work you do on these mods Amos - this board is pretty sleepy but there are still people enjoying 'em :]

Juzza March 20th, 2007 09:10 AM

Re: Mod: Trade Confederation
 
I have to agree here, I like this mod, alot more than the other ones you've made, personaly I don't think the other mads are quite as balanced as this one is and it's fantastic.

Amos April 28th, 2007 08:48 AM

Re: Mod: Trade Confederation
 
Version 0.20

-Changed prices (mostly lowered);
-Small sprite changes;
-Changed armor to in-game one;
-Fixed Governor size;
-Other small changes.

Amos April 29th, 2007 08:27 AM

Re: Mod: Trade Confederation
 
Small sprite changes.

Amos May 4th, 2007 10:00 AM

Re: Mod: Trade Confederation
 
Version 0.21

Inventory fixed.


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