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-   -   Sound Effect Mod v1.01 for SE V (http://forum.shrapnelgames.com/showthread.php?t=30910)

Captain Kwok October 16th, 2006 02:18 PM

Re: Sound Effect Mod v1.00 for SE V
 
It does get louder with more ships and a fleet is louder than 2 ships going simultaneously. I can't say if fleets of different sizes are louder or the same...

It's mostly the exit sound for warp that doesn't quite feel appropriate.

Caduceus October 16th, 2006 03:38 PM

Re: Sound Effect Mod v1.00 for SE V
 
I guess this is as good a place as any to ask - I've noticed that the songs (in stock) will loop when in the main game screen over and over. The song will change if you call up a menu. But if you stay on the main screen it will cycle over and over. I wonder if it could be set to move through each track to give more variety...

I changed the demo music to the new Battlestar Galactica music - and it rocks, especially the intro http://forum.shrapnelgames.com/images/smilies/wink.gif

Tampa_Gamer October 19th, 2006 08:32 PM

Re: Sound Effect Mod v1.00 for SE V
 
Just a quick update, I posted a new version up in the SEV scenario/mod forum. Also posted a patch from v1.00 to v1.01. I would like to request that any comments, discussion, bugs, etc. be reported here instead of that thread to keep the mod thread clean and make it easy to find the latest files. Changes are as follows:

v1.01 (10/19/06)
+ Changed warp exit sound
+ Changed end turn sound
+ Restored warp sound "Effect Instances" to "1" to help with the warp loudness bug
+ Added "Mod Conflict Analysis" to readme file

LINK TO ACTUAL MOD FILE POST

Enjoy!
-TG

Captain Kwok December 19th, 2006 03:51 PM

Re: Sound Effect Mod v1.00 for SE V
 
Still enjoying this sound pack and occasionally including it as the default sound effects file for the Balance Mod causing errors from time to time for unsuspecting downloaders. http://forum.shrapnelgames.com/image...ies/tongue.gif

Just a couple of suggestions though - the warp exit sound has a "pitter-patter" trail at the end of the effect in-game. Also, I really don't like the "lug nut whir" when you're removing components on the design screen. Perhaps something a bit shorter in length? Lastly, I'd increase the sound max distance to about 1000, so we can hear all those lovely weapon sounds and explosions.


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