.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   horror mark on pretender (http://forum.shrapnelgames.com/showthread.php?t=30979)

Kristoffer O October 15th, 2006 05:15 AM

Re: horror mark on pretender
 
The really low one is 1/10 percent I think, and it will not go away. It is still a targeter in battles.

PDF October 15th, 2006 08:30 AM

Re: horror mark on pretender
 
KO, you surely have your reasons, but unremovable HM seems a bit harsh, given how it's easy to give now and the "stacking" effect.
Pretenders that can not get out vs any nations that fields S1 mages in not fun, and I fear it will soon be that.
This does not look good to me... http://forum.shrapnelgames.com/images/smilies/frown.gif

AMF October 15th, 2006 09:31 AM

Re: horror mark on pretender
 
It does seem strange that a HM would stick around after death...but maybe that's just me.

SalsaDoom October 15th, 2006 11:33 AM

Re: horror mark on pretender
 
I'd say its definitely my preference that HM doesn't stick around after death, or at least cannot be lowered out of existence. Its just too annoying to deal with in long games. In short games you can deal with it, but in a long game it'll just be a nuisance the whole time.

In my mind, it'd make the experience more frustrating then fun.

--SD

Shovah32 October 15th, 2006 01:00 PM

Re: horror mark on pretender
 
Id rather it (as KO said) have it reduced but not removed upon death. Aslong as a pretenders spirit survives (which it must to be called back) i would expect the horror mark to remain. It isnt quite as easy to stack as it could be since its s2 iirc and quickness no longer lets you double cast.

Nerfix October 15th, 2006 01:03 PM

Re: horror mark on pretender
 
I would also like to see it get lowered when a pretender dies, but not completely removed. We can't have the Horrors become completely irrelevant like in Dom 1/2

Perhaps the early Horror Mark spell should be MR negates and later on there would be a spell that Horror Marks regardless of resistance? Hmmm...

Shovah32 October 15th, 2006 01:05 PM

Re: horror mark on pretender
 
That would be nice. Make a mr negates around research lvl 2-3 and an un-stoppable one around 5-7 (maybe unstoppable should be s3?)

Nerfix October 15th, 2006 01:09 PM

Re: horror mark on pretender
 
I fancy the stoppable one being around lvl 1 Thaum since it allows a possible early SC counter. http://forum.shrapnelgames.com/image...ies/tongue.gif

Shovah32 October 15th, 2006 02:12 PM

Re: horror mark on pretender
 
maybe make an easily stoppable s1 thaum1 horror mark, a stoppable s2 thaum 3-4 horror mark and an un-stoppable s3 thaum 6 horror mark?

Fate October 15th, 2006 02:18 PM

Re: horror mark on pretender
 
I would also like to see an item which reduced horror marking, but did not remove it (maybe as a chance per turn, or as a flat amount). I wouldn't want to have to suicide my god to lower horror marking.


All times are GMT -4. The time now is 04:33 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.