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-   -   HELP: Ermor, Broken Empire (Middle Age) (http://forum.shrapnelgames.com/showthread.php?t=30991)

PvK October 16th, 2006 01:06 AM

Re: HELP: Ermor, Broken Empire (Middle Age)
 
A few notions for Broken Empire:

* Don't generally want Death scales.

* Learn to use your priests to reanimate. Follow your armies to reanimate armed soulless before the bodies go stale or the peasants bury them.

* Use national priest spells to improve the performance of the undead, especially the soulless, from totally incompetant to semi-decent fodder.

* IIRC, note that a holy-4 prophet can be had, giving access to better reanimation and battlefield spells.

* Also, the astral magic can be used to increase the holy power of high priests during combat, giving them access to higher undead-enhancing priest spells.

* Develop combined arms tactics with a mix of different types of undead and living troops.

PvK

Nerfix October 16th, 2006 01:09 AM

Re: HELP: Ermor, Broken Empire (Middle Age)
 
You can also use Antimagic, the Astral 3 spell to further protect your undead units.

efelle October 16th, 2006 11:21 AM

Re: HELP: Ermor, Broken Empire (Middle Age)
 
Don't forget the sacred troop : vestales (undead and ethereal) and lictors (living ones), there are pretty cheap and quick to gather in your capital at the beginning.

Vestales need Unholy blessing and lictors blessing.

Nerfix October 16th, 2006 11:25 AM

Re: HELP: Ermor, Broken Empire (Middle Age)
 
Vestals are wonderful. Especially with Astral 9/Death 9 bless.

Morkilus October 16th, 2006 01:28 PM

Re: HELP: Ermor, Broken Empire (Middle Age)
 
I haven't had the opportunity to try BE Ermor in Dom3 yet, but I was a big fan in Dom2. I second most of these suggestions (I'm a little unimpressed with the Vestals, though) but would add that Ghouls (from the reanimate spell) make great fodder/arrow catchers while your javelin troops clean up. Your cheaper mages can command the ghouls while they cast Nether Darts or various Astral battlefield magic. This tactic might be a little less useful now that temples are so expensive, though. I liked depopulating unproductive provinces with a half-dozen cheap priests and using the ghouls to take down the easier indie provinces. I'll check back here in this thread to see how this works in Dom3...

Nerfix October 16th, 2006 02:05 PM

Re: HELP: Ermor, Broken Empire (Middle Age)
 
You can recruit Vestals like normal units now. http://forum.shrapnelgames.com/image...ies/tongue.gif

SelfishGene October 23rd, 2006 01:38 PM

Re: HELP: Ermor, Broken Empire (Middle Age)
 
Vestals make great Death bless units. 9d4s makes them powerful, and they are quite resistant to banishing. Censors are interesting melee units but somewhat less versatile, best used against priest heavy nations like Pythium.

THE MOST ESSENTIAL thing you do as Broken Empire is make a Grand Thaumaturg a prophet. On turn 2. This lets you make 6 longdead horsmen for free every turn hence, something that is essential as BE as you lack any sort of recruitable national cavalry.

Vestals really are very good, with high defense as well as etherial. They make great flanking units, and will generally survive in melee.

Nerfix October 23rd, 2006 01:40 PM

Re: HELP: Ermor, Broken Empire (Middle Age)
 
Vestals make great everything, they are good at tanking too. Etherality is Good.

SelfishGene October 23rd, 2006 02:10 PM

Re: HELP: Ermor, Broken Empire (Middle Age)
 
Well, they're also hot girls with transparent clothing, possess great dexterity, are a cheap date since they never eat, never grow old (at least in the space your lifetime!), and are bispiritual. Seems like it's hard to go wrong. http://forum.shrapnelgames.com/images/smilies/happy.gif

thejeff October 23rd, 2006 03:09 PM

Re: HELP: Ermor, Broken Empire (Middle Age)
 
Except they're ethereal. You can look, but you can't touch!


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