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Re: Haida Gwaii Mod
Be careful with black. I would change all 0/0/0-10/10/10 colors to at least one 11 if you dont want the game to see them as pure black. I only just noticed it.
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Re: Haida Gwaii Mod
Yes apparently pure black, pure white, and pure magenta should only be used on purpose since the game has special recognitions of those colors.
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Re: Haida Gwaii Mod
What I meant was, the game recognizes as pure black not just pure black.
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Re: Haida Gwaii Mod
Is work on this mod still ongoing? I'd like to include it in my first "Seven Nation Army" multiple-unit expansion, if that is possible.
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Re: Haida Gwaii Mod
Aye, work is still going on the mod, but I will not be able to wrap it up until next week.
It is fully playable at the moment, a few final minor things need to be done before I release it. You are welcome to include it in your expansion when it is finished. |
Re: Haida Gwaii Mod
I just want to say that this is a really good idea for a nation, and I'm glad to see it's being handled well. I live in America, and America tends to be viewed as not too spiritual of an environment, even by Neil Gaiman, one of my favorite authors, atleast as far as myths and gods and
"old world" beliefs and superstitions go, but that's very much a miscomprehension. Like everywhere else, North and South America are saturated with myths and legends, heroes, gods, and monsters, and real people, right now today, are in touch with that. It's something that's important to me, and it's something that's often enough been mistreated and damaged, here, in Europe, in Asia, Africa, Australia. That connection is fragile and I like to see it respected, because I hold the belief-and I don't care what religion you belong to or don't belong to, whether you believe in something or don't believe in something or aren't sure-that the connection between us and the unknowable is what keeps us human. Keep up the good work! |
Re: Haida Gwaii Mod
HoneyBadger,
I hope I do the nation justice. I studied the native peoples of the northwest in my Religions of the World and Cultural Anthropology classes. Using that information and every bit of detail I could scrounge up on the internet, including even hard to find tidbits of language, I delved into doing this nation. My main goal is to create a fantasy nation that does not contradict their beliefs. With a focus on nature, air and water magics, I hope to balance this nation out with a +1 cold scale and the penalty of extra resource cost for units (To symbolize the heavy reciprocity from the potlatch.) All the grunt work is done at the moment. I have been testing it heavily in Single Player as an AI alot of times, and the nation seems to do about average/below average. I was planning on releasing it super soon, as in this week, but I have decided to wait until the next patch because there is talk that true national summons will be introduced. If that is the case, that gives me some elbow room to introduce a few spells I wanted to add, and I should be able to have the nation functioning atleast on an average win/loss versus other AIs. Thanks again for the comments ! |
Re: Haida Gwaii Mod
1 Attachment(s)
Here is a picture of the second nation specific pretender for Haida Gwaii.
----------------------------------------------------------- http://www.shrapnelcommunity.com/thr...047-haida5.JPG ----------------------------------------------------------- Overpowered? It is based on the Monolith, but has 3 paths of magic. You can make a triple bless pretender out of it if you take abyssmal scales and imprision it with Dominion of 4. |
Re: Haida Gwaii Mod
It's a suberb researcher-pretender, and probably too cheap at 10 points. It should have some other tag (#immobile, #inanimate) to remove the fist attack.
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Re: Haida Gwaii Mod
Endo,
good catch on the fist attack, i had not even noticed it. I will fix that bug and maybe try a higher price. Any opinion on what would be an appropriate point cost? I am thinking it should not be too much higher because it is pretty comparable to the monolith except for the extra path. |
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