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Re: How do you guys/gals do it?
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THE question is; "Is there life after Dominions 3?" |
Re: How do you guys/gals do it?
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Re: How do you guys/gals do it?
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Remember the Map for Dom2 Theater of War (found on that page) That was a large map based on victory points, and it was really well designed. I think as time goes on hopefully we'll see more maps like that from talented people. |
Re: How do you guys/gals do it?
There are some ways of speeding up play. Once you get to a certain size, then mostly use the nation overview screen (F1) you can enter most commands directly there - and it is easy to see what hasn't been moved or a mage that needs to be researching instead of defending etc.
Also things like selecting all mages in a province and then that allows you to cast summons of whatever for all of them as it directly cycles through the spell casting window for all the mages selected. GM12 |
Re: How do you guys/gals do it?
I dont use the nation overview screen that much since, even in a large game, there will only be a handful of provinces that are really, really important. Powerhouse forts, provinces with lots sites, etc. Personally, I find that a strong protocol for doing all my turn tasks speeds things up significantly ie: check battles, plan attacks/counterattacks, recruit/summon, move reinforcments, blood hunt, taxes, research. That way I dont get bogged down in trying to think about everything at once.
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Re: How do you guys/gals do it?
I tend to play on smaller maps with 2-3 computer opponents, 4/5 victory point win conditions, and easy research. This makes for quick but entertaining 2-3 hour games.
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Re: How do you guys/gals do it?
Ghost Riders and Gate Stone. This item/spell combination will significantly decrease time spent mopping up.
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Re: How do you guys/gals do it?
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Also, Gate Stone is currently bugged. |
Re: How do you guys/gals do it?
I think a couple of things would really help speed games up:
1. auto-search for scouts/spies 2. auto-search for mages scrying for magic sites 3. auto-search for mages wandering around looking for magic sites. 4. being able to direct an army/unit to an endpoint and having intelligeng path-finding. Right now you have to direct them 1-2 province at a time, turn by turn. Maybe it would weigh like this: first would be friendly provinces, second would be provinces with enough supply, third would be provinces with fast terrain (e.g. avoid swamps, mntns, etc.), fourth would be least number of provinces. You could check the path and change it afterwards. 5. if 4 is too complicated, then how about scripted orders--then you could just tell an army/unit: script--move prov1, prov2, prov3, prov4, prov5, end. 6. in fact, scripting would be awesome. You could tell one mage to forge item wine bag every other turn. You could tell another mage who has summon vine men via an item, to just summon vine men every turn. You could tell a fortress to recruit 1 mystic and 8 myrmidons each turn. This would go a long way towards easing the administration of a huge empire. In my current game, I am taking 15-60 minutes to do all the minutia (tactics, logistics, strategy). Then, when I hit E it takes 5-10 minutes to think and resolve battles etc.. I have an Athlon 3400 with 2GB of ram, and it is churning! |
Re: How do you guys/gals do it?
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What I'd really like to see is a way to lock certain commanders so that the pool gems command doesn't work on them. |
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