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-   -   Drone/Missile/Seeker Modding (http://forum.shrapnelgames.com/showthread.php?t=31076)

President_Elect_Shang October 17th, 2006 08:00 PM

Re: Drone/Missile/Seeker Modding
 
Quote:

Suicide Junkie said:tactical combat. (ick)

Yes Sir, you are correct.

I'm giving the whole drone weapon a deep thinking. I love the idea (they would model the missile launchers and ammo needs) but would have to accept missiles crossing the screen in tactical combat (very bad).

Edit: How long would I need to set the fire rate to so a weapon would fire only once in combat? I would think 100,000 would do nice; however, I do not want to error the program with a number to large.

Kana October 17th, 2006 10:06 PM

Re: Drone/Missile/Seeker Modding
 
Quote:

President_Elect_Shang said:
Edit: How long would I need to set the fire rate to so a weapon would fire only once in combat? I would think 100,000 would do nice; however, I do not want to error the program with a number to large.

Make it as long as the combat is long...which I think is 5 mins. Which is what 300 secs? Unless of course you change the length of combat...


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